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Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by ... [More] applications. Several post processing steps such as normal and tangent computations, indexing or vertex cache optimization are provided to optimize the data for a particular purpose. The library supports complex multi-layer materials and skinned meshes with multiple animations. A Windows-based viewer utility is provided as implementation reference. [Less]

5.0
 
  0 reviews  |  2 users  |  619,376 lines of code  |  22 current contributors  |  Analyzed 6 days ago
 
 

A library for loading 3D models of many file types.

5.0
 
  0 reviews  |  1 user  |  144,346 lines of code  |  0 current contributors  |  Analyzed about 20 hours ago
 
 

A modeller to generate POV-Ray-files. It is primerly based on simple objects like sphere, box, torus,... witch can be used in CSG together. But also more meshed based objects like spline shapes and so on are possible.

0
 
  0 reviews  |  1 user  |  509,349 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

A .NET wrapper for the Open Asset Import (Assimp) library. It is written in C# and is an alternative to the official Assimp .NET port as it uses P/Invoke rather than SWIG.

5.0
 
  0 reviews  |  1 user  |  10,736 lines of code  |  1 current contributor  |  Analyzed 6 days ago
 
 

A small utility to view the static meshes used in IdTech 4 games, such as doom3. It's designed for people who use GtkRadiant rather than the built-in editor, since GtkRadiant has no preview when selecting a static model. The GUI is built using Qt. The virtual filesystem is created using PhysicsFS.

0
 
  0 reviews  |  0 users  |  1,143 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

This is a c++ library with an optional c interface, for loading 3d geometry, scene hierarchy and animation from lightwave lwo and lws files.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 7 days ago
 
 
 
 

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