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Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by
A modeller to generate POV-Ray-files. It is primerly based on simple objects like sphere, box, torus,... witch can be used in CSG together. But also more meshed based objects like spline shapes and so on are possible.
A .NET wrapper for the Open Asset Import (Assimp) library. It is written in C# and is an alternative to the official Assimp .NET port as it uses P/Invoke rather than SWIG.
A small utility to view the static meshes used in IdTech 4 games, such as doom3. It's designed for people who use GtkRadiant rather than the built-in editor, since GtkRadiant has no preview when selecting a static model. The GUI is built using Qt. The virtual filesystem is created using PhysicsFS.
This is a c++ library with an optional c interface, for loading 3d geometry, scene hierarchy and animation from lightwave lwo and lws files.
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