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Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit.
Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X.
Licensed under GNU LGPL, they may be used by open source and proprietary applications.
The MacPorts Project's main goal is to provide an easy way to install various open-source software products on the Darwin OS family (OpenDarwin, Mac OS X and Darwin)
There are currently about 4500 completed and usable ports, with more being added on a regular basis.
iTerm is a terminal emulation program written using Cocoa. The letter i represents a native Apple look and feel of the program interface, and an emphasis on complete international support. It provides multiple tabs within one window, support for
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Applescript, transparent windows and custom background pictures, Rendezvous support, and support for all language encodings that are available with OS X. [Less]
The Fink project wants to bring the full world of Unix Open Source software to Darwin and Mac OS X. It modifies Unix software so that it compiles and runs on Mac OS X and makes it available for download as a coherent distribution. Fink uses Debian
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tools like dpkg and apt-get to provide powerful binary package management. You can choose whether you want to download pre-compiled binary packages or build everything from source. [Less]
JACK is a low-latency audio server. It can connect a number of different applications to an audio device, as well as allowing them to share audio between themselves. Its clients can run in their own processes (i.e., as normal applications), or can
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they can run within the JACK server (as a "plugin"). JACK is different from other audio server efforts in that it has been designed from the ground up to be suitable for professional audio work. This means that it focuses on two key areas: synchronous execution of all clients, and low latency operation. [Less]
SoX is the Swiss Army knife of sound processing tools. It converts audio files among various standard audio file formats and can apply different effects and filters to the audio data.
Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).
Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified
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version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. [Less]
XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive
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or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]
The NET-SNMP (formerly UCD-SNMP) package contains various tools relating to the Simple Network Management Protocol including an extensible agent, an SNMP library, tools to request or set information from SNMP agents, tools to generate and handle SNMP
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traps, a version of the unix 'netstat' command using SNMP and a Tk/perl mib browser. It was originally based on the Carnegie Mellon University SNMP implementation (version 2.1.2.1), but has been greatly enhanced, ported and fixed and barely resembles the original package anymore. [Less]
Maxima is a Common Lisp implementation of MIT's Macsyma system for computer based algebra. It features plotting over the network via netmath, computations over the network, extensive testing on a large array of problems, a source level debugger for
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maxima code, ease of extension in fundamentally new ways, access to Common Lisp and portability to many systems. [Less]
SDCC is a freeware, retargettable, optimizing ANSI-C compiler. The current version targets Intel 8051-based MCUs, the Zilog Z80, and the DS390. Targets for the Microchip PIC and Amtel AVR series are under development, and the compiler can be
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retargeted for other 8 bit MCUs or PICs. The entire source code for the compiler is distributed under GPL. SDCC uses ASXXXX and ASLINK, a freeware, retargettable assembler & linker. SDCC has extensive MCU (8051)-specific language extensions, which lets it utilize the underlying hardware effectively. It includes a source-level debugger/simulator and can generate debug info for the NoICE debugger. [Less]
SCPlugin allows access to Subversion commands from the Mac OS X Finder.
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
The Shift project was started in May 2008 as a fork of the apparently defunct CocoaMySQL project. The goal of Shift is to enhance upon the CocoaMySQL project and provide Mac OS X users with a completely free and elegant way to handle their MySQL
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databases.
Future versions of Shift will see a complete UI overhaul conforming to Leopard's unified interface, increased stability, auto-updating ability via Sparkle, and (hopefully) the addition of full graphical schema building. [Less]
XBMC media center is a free cross-platform media-player jukebox and entertainment hub. XBMC is open source (GPL) software available for Linux, Mac OS X, Microsoft Windows operating-system, and the Xbox game-console. XBMC can play a very complete
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spectrum of of multimedia formats, and featuring playlist, audio visualizations, slideshow, and weather forecast functions, together with a multitude of third-party plugins. [Less]
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
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eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations.
The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
An Object-Oriented networking framework for Java primarily focused toward game development. The general concept is the utilization of Message objects that are essentially beans that are streamed over the network utilizing NIO.
This project contains all testcases, demos, benchmarks, etc. to show the full power of xith3D.
Free python IDE for Windows,Mac & Linux with UML,PyChecker,Debugger,GUI design,Blender & more
Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment.
Rapid development is achieved by the smart and aggressive use of C++ rather than
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through fancy code generators. In this respect, U++ competes with popular scripting languages while preserving C/C++ runtime characteristics. [Less]
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.
CrissCross is a small open source cross platform C++ library for console and file I/O, CPU identification (CPUID), hashing (MD2, MD4, MD5, SHA-1, SHA-256, SHA-512, Tiger), sockets (TCP and UDP only currently), and data structures (LList, DArray
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, RedBlackTree, AVLTree, SplayTree, etc).
CrissCross is designed to run on Windows, Linux, FreeBSD, OpenBSD, NetBSD, Mac OS X, and even the Nintendo DS. Other platforms may become supported upon request.
The main idea behind CrissCross is the ability to write a program using identical calls on the major platforms, without needing to rewrite code. [Less]
MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format).
Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen).
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The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones).
While the original code is still maintained, we are moving to a rewrite. [Less]
TkCVS is a Tcl/Tk-based graphical interface to the CVS and Subversion configuration management systems. It will also help with RCS. The user interface is consistent across Unix/Linux, Windows, and MacOS X. TkDiff is included for browsing and merging your changes.
This project is a modern C++ library with a focus on portability and program correctness. It strives to be easy to use right and hard to use wrong. Thus, it comes with extensive documentation and thorough debugging modes. The library provides a
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platform abstraction layer for common tasks such as interfacing with network services, handling threads, or creating graphical user interfaces. Additionally, the library implements many useful algorithms such as data compression routines, linked lists, binary search trees, linear algebra and matrix utilities, machine learning algorithms, XML and text parsing, and many other general utilities. [Less]
Csound is a powerful and yet easy to use musical synthesis package. Csound was constructed in the tradition of so-called music-N languages, among which the best-known is Music V. It consists of an orchestra- and score-driven executable, written in C
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for portability. Since Csound is a computational language, it is highly flexible and efficient; complexity is gained only at the expense of computation power. Basically, Csound reads some files and creates the result as a sound file on disk or, on faster machines, in real time through a DAC. [Less]
DrJava is an integrated Java development environment that supports interactive evaluation of expressions. It is under active development by the JavaPLT research group at Rice University, but it is also stable and is currently being used by students, teachers and other developers. A Java 2 v1.3-compliant Java virtual machine is required.
This project serves as a base for Java Graphics Engines. It contains abstract loaders (models, textures, etc.), OpenGL-wrapper, etc. to help you build your own engine and to maintain compatibility between your engine and others, which are using JAGaToo.