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Growl is a notification system for Mac OS X: it allows applications that support Growl to send you notifications.
Qt is a cross-platform (Windows, Unix, MacOs X) graphical toolkit.
Qt features a rich API to write GUI software, but also for other aspect of application development : network classes, xml, internationalisation, database, ...
The KDE libraries, basis of KDE and used by many open source projects. They are based on Qt, Trolltech's cross-platform toolkit, and run on Linux, BSDs, and other Unices, as well as Microsoft Windows and Mac OS X.
Licensed under GNU LGPL, they may be used by open source and proprietary applications.
The MacPorts Project's main goal is to provide an easy way to install various open-source software products on the Darwin OS family (OpenDarwin, Mac OS X and Darwin)
There are currently about 4500 completed and usable ports, with more being added on a regular basis.
Traditionally, chat clients on the Mac have been anything but glamorous. Colloquy is an advanced IRC, SILC & ICB client which aims to fill this void. By adhering to Mac OS X interface conventions, Colloquy has the look and feel of a quality Mac application.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you
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to play them on systems for which they were never designed!
ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so c [Less]
The Fink project wants to bring the full world of Unix Open Source software to Darwin and Mac OS X. It modifies Unix software so that it compiles and runs on Mac OS X and makes it available for download as a coherent distribution. Fink uses Debian
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tools like dpkg and apt-get to provide powerful binary package management. You can choose whether you want to download pre-compiled binary packages or build everything from source. [Less]
The Shift project was started in May 2008 as a fork of the apparently defunct CocoaMySQL project. The goal of Shift is to enhance upon the CocoaMySQL project and provide Mac OS X users with a completely free and elegant way to handle their MySQL
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databases.
Future versions of Shift will see a complete UI overhaul conforming to Leopard's unified interface, increased stability, auto-updating ability via Sparkle, and (hopefully) the addition of full graphical schema building. [Less]
The JInput Project hosts an implementation of an API for game controller discovery and polled input.
Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces.
Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an API which hides the underlying GL complexity from the developer. The Clutter API is intended to be easy to use, efficient and flexible.
PearPC is a platform-independent PowerPC architecture emulator capable of running most PowerPC operating systems. It includes a Just- In-Time compiler for x86 processors.
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and
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eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations.
The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
Exult is an open-source game engine for playing Ultima7 on modern operating systems, using the game's original data files.
S.C.O.U.R.G.E. is a Rogue-like game with a modern user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc.
Openc2e is a cross-platform open-source game engine designed to be compatible with and run the Creatures series of games, including Creatures 1, 2, 3 and Docking Station.
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.
MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format).
Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen).
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The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones).
While the original code is still maintained, we are moving to a rewrite. [Less]
MESS is a free emulator which emulates a large variety of different systems.
Pentagram is a project aiming to create an Ultima 8 engine for use on modern operating systems, including Linux, Mac OS X and Windows.
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
S3 browser is a Mac OS X administration tool for the Amazon S3 data storage service.
Mac-on-Linux (MOL) provides a virtual machine for running MacOS, MacOSX and Linux (in progress) on your PowerPC machine.
JShell is a shell written in Java to replace your old and worn out windows command prompt and other shells. JShell introduces multiple features that your shell doesn't have, such as ftp with a graphical interface option.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with
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gtkmm alongside the libary. The editor can be used to create animtions which can be loaded with the libary. Both, editor and libary, are still in development and additional programmers are welcome. If you are interested in helping to develop this libary please contact me at mail@fkrauthan.de. [Less]
The Java 3D core utilities
You can update your online journal at LiveJournal.com (and other LiveJournal compatible servers) with this Open Source Mac OS X Objective-C Cocoa application.
SheepShaver is a MacOS run-time environment for BeOS and Linux that allows you to run classic MacOS applications inside the BeOS/Linux multitasking environment. This means that both BeOS/Linux and MacOS applications can run at the same time (usually
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in a window on the BeOS/Linux desktop) and data can be exchanged between them. If you are using a PowerPC-based system, applications will run at native speed (i.e. with no emulation involved). There is also a built-in PowerPC emulator for non-PowerPC systems. [Less]
Cyclone lets the user set the minimum speed of the built-in fans. So you can increase your minimum fan speed to make your Mac run cooler with manual mode or let the program set the minimum fan speed for an apporpriete Idle temp with Automatic mode.
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In order not to damage your machine iCyclone does not allow you to set minimum speed to a rate under Apple's defaults. [Less]
Fugu is a graphical frontend to the commandline Secure File Transfer application (SFTP). SFTP is similar to FTP, but unlike FTP, the entire session is encrypted, meaning no passwords are sent in cleartext form, and is thus much less vulnerable to
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third-party interception.
Fugu allows you to take advantage of SFTP's security without having to sacrifice the ease of use found in a GUI.
Fugu also includes support for SCP file transfers, and the ability to create secure tunnels via SSH. [Less]
A platform (SDK) to create an open Arena where developers can program and develop teams and/or individual bots to compete against each other