[8 total ]
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL
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it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. [Less]
jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
vgSDK, a shortcut for Versatile Graphical Software Development Kit, consists of a set of cross-platform C++ libraries which provides a complete framework for doing graphical related tasks.
OpenSG is a portable scenegraph system to create realtime graphics programs, e.g. for virtual reality applications. It is developed following Open Source principles (LGPL) and can be used freely. It runs on Windows, Linux, Solaris and MacOS X and is
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based on OpenGL. It is used in a number of projects and places to do many different things, all of them cool. :-) [Less]
MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format).
Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen).
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The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones).
While the original code is still maintained, we are moving to a rewrite. [Less]
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
The Java 3D core utilities