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Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by ... [More] applications. Several post processing steps such as normal and tangent computations, indexing or vertex cache optimization are provided to optimize the data for a particular purpose. The library supports complex multi-layer materials and skinned meshes with multiple animations. A Windows-based viewer utility is provided as implementation reference. [Less]

5.0
 
  0 reviews  |  2 users  |  619,381 lines of code  |  23 current contributors  |  Analyzed 2 days ago
 
 

A library for loading 3D models of many file types.

5.0
 
  0 reviews  |  1 user  |  144,346 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

A modeller to generate POV-Ray-files. It is primerly based on simple objects like sphere, box, torus,... witch can be used in CSG together. But also more meshed based objects like spline shapes and so on are possible.

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  0 reviews  |  1 user  |  509,349 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

A .NET wrapper for the Open Asset Import (Assimp) library. It is written in C# and is an alternative to the official Assimp .NET port as it uses P/Invoke rather than SWIG.

5.0
 
  0 reviews  |  1 user  |  10,736 lines of code  |  1 current contributor  |  Analyzed 5 days ago
 
 

Renamed to OpenZone and moved to http://code.google.com/p/openzone/ Simple 3D engine that uses OpenGL for graphics, OpenAL or SDL for sound and SDL for other comunication with OS (threads, input, initialization). It is meant to support huge levels (at most 20x20 km). Terrain is specified as ... [More] heightmap, buildings and character use Quake3 BSP and Quake2 MD2 formats respectively. As it is strictly layered it should ease integration of networking code and split for client-server model (maybe suitable for MMORPG?) which is planned in near future. The engine is meant to be cross-platform, running at least on GNU/Linux, FreeBSD and Windows. However, the development occurs on GNU/Linux, so the development version may not compile on other platforms. [Less]

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  0 reviews  |  0 users  |  20,347 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

The best place to go to find out about Anachronox is the Wikipedia page. If you still wish to find out more take a look at the Anachrodox. No game assets are included here. In order to work on these tools you will need to either download the demo and work with that or purchase one of the ... [More] current budget releases of this game. In order to create a mod for Anachronox which others can play, you will need to purchase the game. This project currently includes the following elements: AnoxToolsA Python library which allows reading many of the custom formats used for various purposes within the game data. Most notably this includes a decompiler for the compiled APE game logic scripts. As of the 9th of April 2007 this can be successfully used to decompile all the APE scripts which come with the game well enough to allow their recompilation with the script compiler the original game programmers released. BspViewerA quick and dirty attempt at a viewer for the compiled BSP maps which come with Anachronox. It was based on a version of the nedu 3D demo/game engine which wrapped PyOpenGL. As such it is not readily usable and may require a bit of leg work to get it working. nAnachronoxAn experiment to create a viewer for the custom Anachronox MD2 model format using the Nebula Device 3d engine. It was taken far enough to exhibit standard model viewing functionality where a model could be viewed and rotated, so as to admire how much better it looked under Nebula than in the original Quake 2 derived game engine. [Less]

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  0 reviews  |  0 users  |  9,455 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

A GTK+ utility for computing message digests or checksums. Currently supported hash functions include MD5, MD6, SHA1, SHA256, SHA512, RIPEMD, TIGER and WHIRLPOOL.

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  0 reviews  |  0 users  |  7,676 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

A Quake 2 model loader written in Python.

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  0 reviews  |  0 users  |  149 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

md2

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test

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
  md2
 
 

Forget 3D Game EngineFeatures in Version 0.2: Now support MS3D & G3D model! Now support ms3d model; Now support glest(http://www.glest.org/) g3d model, and model class can support more meshs; Support Android 2.0. Forget 3D Game Engine is a OpenGL ES framework(still not a engine) for ... [More] Android, Win32, WinCE platform, it simplifies your OpenGL ES program development, support scene management, Texture, Camera, Light, Model loader, Font etc. Features in Version 0.1: Screen management Support cross-platform scene management, OpenGL ES display,context init, render; OpenGL ES status management, support camera, light, fog features. 3D model loader and management Current support (Quake II)MD2 model. Texture management Current support 8 & 24 bit bitmap image file. Font support Support font, you can simply use drawString function to draw text. Skydome, Plane, Terrain support Support skydome, plane, terrain, you can simply create them in your applocation. WinCE (PPC2003) screenshots: Android screenshots: [Less]

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  0 reviews  |  0 users  |  18,111 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
 
 

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