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Assimp is a portable and extensible library designed for reading various well-known 3D file formats. It reads more than 20 different 3D file formats (including Collada, 3DS, OBJ, LWO, and X) into a straightforward, hierarchical in-memory data structure that can easily be read and processed by
A modeller to generate POV-Ray-files. It is primerly based on simple objects like sphere, box, torus,... witch can be used in CSG together. But also more meshed based objects like spline shapes and so on are possible.
A .NET wrapper for the Open Asset Import (Assimp) library. It is written in C# and is an alternative to the official Assimp .NET port as it uses P/Invoke rather than SWIG.
Renamed to OpenZone and moved to http://code.google.com/p/openzone/ Simple 3D engine that uses OpenGL for graphics, OpenAL or SDL for sound and SDL for other comunication with OS (threads, input, initialization). It is meant to support huge levels (at most 20x20 km). Terrain is specified as
The best place to go to find out about Anachronox is the Wikipedia page. If you still wish to find out more take a look at the Anachrodox. No game assets are included here. In order to work on these tools you will need to either download the demo and work with that or purchase one of the
A GTK+ utility for computing message digests or checksums. Currently supported hash functions include MD5, MD6, SHA1, SHA256, SHA512, RIPEMD, TIGER and WHIRLPOOL.
Forget 3D Game EngineFeatures in Version 0.2: Now support MS3D & G3D model! Now support ms3d model; Now support glest(http://www.glest.org/) g3d model, and model class can support more meshs; Support Android 2.0. Forget 3D Game Engine is a OpenGL ES framework(still not a engine) for
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