Select a tag to browse associated projects and drill deeper into the tag cloud.
BattletechMUX is a server for a text-based realtime rendition of Battletech, the popular boardgame that was pioneered by FASA (now owned by WizKids). However, instead of using a table-top system like in the traditional boardgame, BattletechMUXs are persistent games which are enjoyed by people all
This project is a java app add on to the MegaMek.jar file that will allow users to create Mek files using the MTF format via a GUI interface. The application will use hooks into MegaMek to allow for current BV calculations, weapons, and equipment.
BattleForge is a 24/7 simulation of the BattleTech-Universe (Inner Sphere and Clan-Space), where players can build units (Mechs, Dropships, Jumpships and others) and move them turn-based from System to System and organize the resulting fight-sessions.
Supermech is an attempt to create an opensource game using only opensource materials. It is primarily being undertaken by non-professionals who want to prove it can be done.
OverviewOctane Mech is a 3D, OpenGL based Mech game written in Haskell. Project Milestones and CHANGELOG highlightsUploaded glants source (3/27/2008)uploaded glants mech game (linux and win32 versions). Octanemech is influenced by glants
REMLAB is a fully functional cross-platform web-based Battlemech designer for the tactical board game Battletech. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality.
Iron Outlaws is a 3D top down MECH shooter utilizing the Unreal 3 engine by Insert Coin Interactive. Iron Outlaws focuses on cooperative gameplay and some elements of strategy and RPG. You and your teammate’s goal is to obliterate the Coalition forces and to seize control of the world. The main
Mechs-Mod is a mod for HW2 that focuses on adding new units and refining others. This mod introduces player stations into gameplay as well as giving that feel of a epic space battle. If you have any ideas for Changes or would like to report a bug, contact me at philipmuzzall@gmail.com or send a PM to MechWarrior001 on the Relic News Forums
Long ago I played a game on the Amiga called "Mech Force". My buddies and I loved the game, sadly my Amiga died many years ago. This is an attempt to recreate the game (from memory) using modern tools. The game will be programmed in C# and utilize the SDL.NET library.
Aim: The aim of the project is to reproduce the destructive joy of Mechassault 1, using the Cube2 engine. Background: Mechassault is a Mech shooter and was a flagship release for the much lauded Xbox Live service. The online play remains some of the best, even 7 years after release. Microsoft has
Copyright
©
2013
Black Duck Software, Inc.
and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a
Creative Commons Attribution 3.0 Unported License
. Ohloh
®
and the Ohloh logo are trademarks of
Black Duck Software, Inc.
in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.