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BattletechMUX is a server for a text-based realtime rendition of Battletech, the popular boardgame that was pioneered by FASA (now owned by WizKids). However, instead of using a table-top system like in the traditional boardgame, BattletechMUXs are persistent games which are enjoyed by people all ... [More] over the world rather than gathered around a table. Developers have lots of options in creating games. Some may be team oriented, others may focus on the individual. Some may emphasize sneaky, infiltration missions, others may be home to large-scale battles. BattletechMUX is varied and rich enough to provide different kinds of play styles, only limited by one's imagination. [Less]

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  0 reviews  |  1 user  |  1,562,237 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

This project is a java app add on to the MegaMek.jar file that will allow users to create Mek files using the MTF format via a GUI interface. The application will use hooks into MegaMek to allow for current BV calculations, weapons, and equipment.

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  0 reviews  |  0 users  |  1,409,823 lines of code  |  3 current contributors  |  Analyzed about 5 hours ago
 
 

BattleForge is a 24/7 simulation of the BattleTech-Universe (Inner Sphere and Clan-Space), where players can build units (Mechs, Dropships, Jumpships and others) and move them turn-based from System to System and organize the resulting fight-sessions.

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  0 reviews  |  0 users  |  119,758 lines of code  |  3 current contributors  |  Analyzed 9 months ago
 
 

Supermech is an attempt to create an opensource game using only opensource materials. It is primarily being undertaken by non-professionals who want to prove it can be done.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 7 days ago
 
 

OverviewOctane Mech is a 3D, OpenGL based Mech game written in Haskell. Project Milestones and CHANGELOG highlightsUploaded glants source (3/27/2008)uploaded glants mech game (linux and win32 versions). Octanemech is influenced by glants

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  0 reviews  |  0 users  |  36,505 lines of code  |  0 current contributors  |  Analyzed about 1 month ago
 
 

REMLAB is a fully functional cross-platform web-based Battlemech designer for the tactical board game Battletech. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality.

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Iron Outlaws is a 3D top down MECH shooter utilizing the Unreal 3 engine by Insert Coin Interactive. Iron Outlaws focuses on cooperative gameplay and some elements of strategy and RPG. You and your teammate’s goal is to obliterate the Coalition forces and to seize control of the world. The main ... [More] goal is total destruction. In Iron Outlaws you will be able destroy almost everything you can see. Iron Outlaws is built from the ground up as a four player cooperative mod. The players will be able to choose one of four different mech archetypes. [Less]

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Mechs-Mod is a mod for HW2 that focuses on adding new units and refining others. This mod introduces player stations into gameplay as well as giving that feel of a epic space battle. If you have any ideas for Changes or would like to report a bug, contact me at philipmuzzall@gmail.com or send a PM to MechWarrior001 on the Relic News Forums

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  0 reviews  |  0 users  |  6,013 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

Long ago I played a game on the Amiga called "Mech Force". My buddies and I loved the game, sadly my Amiga died many years ago. This is an attempt to recreate the game (from memory) using modern tools. The game will be programmed in C# and utilize the SDL.NET library.

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  0 reviews  |  0 users  |  571 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Aim: The aim of the project is to reproduce the destructive joy of Mechassault 1, using the Cube2 engine. Background: Mechassault is a Mech shooter and was a flagship release for the much lauded Xbox Live service. The online play remains some of the best, even 7 years after release. Microsoft has ... [More] not supported the game well, and the future of the game is grim. Microsoft have not made it 'backward compatible' to run it on the 360. It is rumored that the only reason the original Xbox servers are still running is to support Halo, when they close, the game goes. The follow up game, Mechassault 2 was generally disappointing but does run on the 360 so has some future. UPDATE 2010 - the Live service for MA1 and other original Xbox games dies on April 15th. The Cube2 engine (see Sauerbraten http://sauerbraten.org ) is a well sorted out, open source, 3D, online, multiplayer, game engine that you can produce cross platform programs for Windows, Linux and the Mac. It uses OpenGL so the 360 is out, unless someone has ported OpenGL to the 360 recently. There are a number of games produced with it including some commercial ones. Perhaps the slickest of the open source games is Blood Frontier. Blood Frontier is a rewrite of the Cube 2 engine that looks very promising but is not quite complete. For the intial part of the project we will use the original Sauerbraten, which the intial versions of MekArcade will 'piggy back' on. Please note that while the engine is open source, the content may not be. Incidentlly, you can visit the Sauerbraten page at Koders to view the source live and see the estimate of the cost of producing the engine to be 1.2 million $. Wow! My other wow factor thing are cube ports, there is a Wii port by the authors in the making and there has been an iphone demo project. Double wow! Read more in the Mechawiki Welcome, see how Phase1 is going and don't forget the MasterPlan for world domination. I really want to have a Mech running about in the cube engine convincingly by Xmas/New year and to that end we are going try to commission the production of a mech, if we can't get one going ourselves. Name: The working name is MekArcade, hopefully its 'different' enough to avoid IP issues. Note the logo is slightly wrong. An alternative with considerable personel appeal is Metal Commander, my House Euphrates rank. Teamxbow are also looking to commision some open source licensed Cube Maps see here. from an experienced Cube mapper. and even a mech model, I have produced a brief description here along with a request for tender. Contact cdxbow@yahoo.com.au if you are interested. Update 2010 - March 22nd Development is shifting to the BF 0.85 engine - I was so impressed by the Beta2 release. See: http://code.google.com/p/mech-arcade/wiki/2010SecondQuarter [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 1 day ago
 
 
 
 

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