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MakeHuman is completely free, innovative and professional software for the modelling of 3-Dimensional characters. The features that make this software unique are the new tetra-parametric GUI (c) components and the Natural Pose System (c), for advanced muscular simulation. Using MakeHuman a ... [More] photorealistic character can be modeled in less than 2 minutes; MakeHuman is released under an Open Source Licence, and is available for Windows, Mac OS X and Linux. [Less]

3.4
   
  0 reviews  |  22 users  |  100,241 lines of code  |  10 current contributors  |  Analyzed 8 days ago
 
 

MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).

4.0
   
  0 reviews  |  6 users  |  114,435 lines of code  |  23 current contributors  |  Analyzed about 2 years ago
 
 

From Wikipedia: The Better Approach To Mobile Adhoc Networking, or B.A.T.M.A.N., is a routing protocol which is currently under development by the “Freifunk”-Community. B.A.T.M.A.N.'s crucial point is the decentralization of the knowledge about the best route through the network - no ... [More] single node has all the data. Using this technique, the need for spreading information concerning network changes to every node in the network becomes superfluous. The individual node only saves information about the “direction” it received data from and sends its data accordingly. Hereby the data gets passed on from node to node and packets get individual, dynamically created routes. A network of collective intelligence is created. [Less]

5.0
 
  0 reviews  |  5 users  |  68,442 lines of code  |  20 current contributors  |  Analyzed about 18 hours ago
 
 

vcg

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The VCG library is a portable C++ templated library for manipulation, processing and displaying with OpenGL of triangle and tetrahedral meshes. The library, released under the GPL license is the result of the collaborative efforts of the Visual Computing Lab ( VCGLab ) of the ISTI - institute of ... [More] the Italian National Research Council. This library has been used to build many successful research tools, like MeshLab, Metro, the standard tool for measuring differences between triangular meshes and ShadeVis, a tool for per-vertex computation of a static ambient occlusion term. [Less]

0
 
  0 reviews  |  4 users  |  159,307 lines of code  |  17 current contributors  |  Analyzed over 2 years ago
 
 

Around Ljubljana open wireless network is growing. With the use of common and widespread wireless technology but with the innovative approach and above all with the collaboration we connect into an autonomous and independent wireless network above Ljubljana, in which there is enough space, freedom ... [More] and possibilities for new content, interaction and communication, research, data exchange, services and alternative access to Internet content. This way a new media is emerging, free to access, its possibilities limited only by one's imagination and creativity. For use in this and similar wireless networks we develop different open source software, centered mostly around nodewatcher, monitoring and deployment system for mesh networks. [Less]

5.0
 
  0 reviews  |  3 users  |  539,143 lines of code  |  4 current contributors  |  Analyzed about 2 years ago
 
 

PrimMesher is a standalone dll for creating mesh models of Second Life(tm) style "Prims". It is suitable for creating meshes for physics/collision proxies and full mesh models with UV coordinates and vertex normals for display. "Sculpted Prims" are supported as well.

5.0
 
  0 reviews  |  2 users  |  2,791 lines of code  |  1 current contributor  |  Analyzed about 18 hours ago
 
 

TopModTopMod is based on a new paradigm that allows dynamically changing the topology of 2-manifold polygonal meshes. The new paradigm always guarantees topological consistency of polygonal meshes. Based on our paradigm, by simply adding and deleting edges,handles can be created and deleted ... [More] , holes can be opened or closed, polygonal meshes can be connected or disconnected. These edge insertion and edge deletion operations are highly consistent with subdivision algorithms. In particular, these operations can easily be included into a subdivision modeling system such that the topological changes and subdivision operations can be performed alternatively during model construction. TopMod demonstrates practical examples of topology changes based on this new paradigm and show that the new paradigm is convenient, effective, efficient, and friendly to subdivision surfaces. Please visit the new TopMod homepage at http://www.topmod3d.org/ to find out more and to download executable version for Windows and OS/X. [Less]

5.0
 
  1 review  |  2 users  |  75,947 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
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MOAB is a component for representing and evaluating mesh data. MOAB can store structured and unstructured mesh, consisting of elements in the finite element “zoo”. The functional interface to MOAB is simple yet powerful, allowing the representation of many types of metadata commonly found on the ... [More] mesh. MOAB is optimized for efficiency in space and time, based on access to mesh in chunks rather than through individual entities, while also versatile enough to support individual entity access. MOAB implements the ITAPS iMesh interface; iMesh is a common interface to mesh data implemented by several different packages, including MOAB. Various tools like smoothing, adaptive mesh refinement, and parallel mesh communication are implemented on top of iMesh. [Less]

5.0
 
  0 reviews  |  2 users  |  184,353 lines of code  |  13 current contributors  |  Analyzed about 2 years ago
 
 

The vision of FEniCS is to set a new standard in Computational Mathematical Modeling (CMM), which is the Automation of CMM (ACMM), towards the goals of generality, efficiency and simplicity, concerning mathematical methodology, implementation and application. FEniCS is organized as a collection ... [More] of sub projects/components, including DOLFIN, FErari, FFC, FIAT, Instant, SyFi UFC, UFL, and Viper. [Less]

5.0
 
  0 reviews  |  2 users  |  128,187 lines of code  |  28 current contributors  |  Analyzed 20 days ago
 
 

GNAT is a library and web service capable of performing gene entity NER and normalization of biomedical articles. Mentions of genes and proteins in the articles are linked to to Entrez Gene identifiers. GNAT is available both for local download (suitable for large-scale processing) and as a web ... [More] service (suitable for more limited processing or testing). A combination of local and remote processing is also available, where CPU-heavy operations are performed locally and memory-intensive operations are performed remotely (this is suitable for large-scale processing where a large amount of memory is not available). GNAT uses LINNAEUS (Gerner et al., 2010) for species detection and BANNER (Leaman et al., 2008) in one part of its false positive filtering process. [Less]

0
 
  0 reviews  |  2 users  |  28,354 lines of code  |  1 current contributor  |  Analyzed 6 days ago
 
 
 
 

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