Projects tagged ‘mixer’


[23 total ]

132 Users
   

PulseAudio is a networked sound server. Features - Module autoloading - Support for more than one sink/source - Good low latency behaviour - Very accurate latency measurement for playback ... [More] and recording. - Client side latency interpolation - Embedabble into other software (the core is available as C library) - Completely asynchronous C API, complemented by two synchronous variants for simple use in synchronous applications - Simple command line interface for reconfiguring the daemon while running - Flexible, implicit sample type conversion and resampling - "Zero-Copy" architecture - May be used to combine multiple sound cards to one (with sample rate adjustment) - Ability to fully synchronize multiple playback streams [Less]
Created over 3 years ago.

19 Users
   

SDL_mixer is a sound mixing library that is used with the SDL library, and almost as portable. It allows a programmer to use multiple samples along with music without having to code a mixing algorithm ... [More] themselves. It also simplyfies the handling of loading and playing samples and music from all sorts of file formats. [Less]
Created about 1 year ago.

13 Users
   

Jokosher is a simple yet powerful multi-track studio. With it you can create and record music, podcasts and more, all from an integrated simple environment.
Created over 3 years ago.

9 Users

Mixxx is an open source DJ tool designed for both professional and amateur DJs alike. Mixxx allows DJs to mix music live with a clean, simple interface. Futhermore, Mixxx has a number of key ... [More] features to help DJs in the mix: Beat estimation, parallel visual displays, and support for various DJ hardware controllers. Mixxx is available on all major desktop operating systems, including Windows (XP and Vista), Linux and OS X [Less]
Created over 2 years ago.

2 Users
   

With Musikshaper your computer can be a music studio and you can play with a lot of sounds and make great songs. The power of Musikshaper is its own Workshop, where you can find lots of sounds. ... [More] Musikshaper 0.3a codename "Schubert" relased! This is the third stable version of Musikshaper and there are more features. Past, Current and Future Versions: 0.1a Codename Vivaldi 0.2a Codename Mozart Current Version: 0.3a CodenameSchubert Developing Version: 0.4a Codename Stravinskij Next Version: Musikshaper 1.0 [Less]
Created 12 months ago.

2 Users
 

Copyright (c) 2003-2009 "Onyx-VJ Team" which is comprised of: Daniel Hai Stefano Cottafavi All rights reserved. Licensed under the CREATIVE COMMONS Attribution-Noncommercial-Share Alike 3.0 You ... [More] may not use this file except in compliance with the License. You may obtain a copy of the License at: http://creativecommons.org/licenses/by-nc-sa/3.0/us/ Please visit http://www.onyx-vj.com for more information [Less]
Created about 1 year ago.

1 Users

A collaborative/multi-user web based midi sequencer. Why make music alone...? It's currently in a quite stable prototype mode, please check the screenshots section for more jawdropping screenshots
Created 9 months ago.

0 Users

A generalized framework for modular audio performance systems written in max/msp. It features a module rack, mixer, sample bank, sequencers, midi control, and flexible audio routing.
Created 12 months ago.

0 Users

cool lol
Created 12 months ago.

0 Users

Creation and handling of sounds via a straight-forward, clear and coherent syntax. For example, to create a sound, play it and change its volume: var track:Track = new Track("path/to/track.mp3"); ... [More] track.start(); track.volume = .5;Whereas with the standard API, you would write: var urlRequest:URLRequest = new URLRequest("path/to/track.mp3"); var sound:Sound = new Sound(urlRequest); var soundChannel:SoundChannel = sound.play(); var soundTrans:SoundTransform = soundChannel.soundTransform; soundTrans.volume = .5; soundChannel.soundTransform = soundTrans;Hierarchical sound structures. You can put a bunch of sounds into a Group or a Playlist object and control them globally. For example: var group:Group = new Group( [new Track("path/to/track1.mp3"), new Track("path/to/track2.mp3"), new Track("path/to/track3.mp3")] ); group.pan = -1; group.addChild(new Track("path/to/track4.mp3")); group.start(); You can also put groups into other groups, and thus create complex hierarchical structures. The 4 main structures (Track, Group, Playlist and Mixer) implements a common interface, so for many methods and properties, you can treat every element the same way. Each navigation/sound transform methods (start(), stop(), mute(), left/right/center(), etc.) has a "fade" option to make smooth sound transitions (tiny internal tween engine, with a single timer) Efficient memory management. M3U/XSPF playlists import/export. Event-driven objects. And many more to come: BPM detection, complex ID3 data (covers...), last.fm metadata, cue points... ASaudio online documentation [Less]
Created 12 months ago.