Projects tagged ‘mmo’ and ‘mmorpg’


[37 total ]

9 Users

PokeNet livre é um fã-fabricados MMORPG que está actualmente a ser desenvolvido e é concebida com Java, Apache Mina e LWJGL / Vivaço. Este jogo irá trazer uma experiência semelhante à do ... [More] original Pokemon jogos, acrescentando recursos novos, tais como batalhas on-line e comércio. [Less]
Created 10 months ago.

4 Users

We're a fan-made MMORPG which is currently being developed. This game will bring an experience similar to that of the original Pokemon games, while adding cool new features, such as online battles and ... [More] trading. Visit our main website for more details: http://pokeglobal.org/ The chat/IRC channel is: irc.quakenet.org:6667 (default port) #pokeglobal #pokeglobalhelp [Less]
Created about 1 year ago.

3 Users

The year is 2070. In a world dominated by megacorporations, where money is the key to power, you must find your place and pick your battles. Team up with fellow players or take them all on yourself ... [More] in the Shadowrun universe. In Shadowrun: Awakened, a massively multiplayer online role-playing game (MMORPG), your survival is your responsibility. With corporations at war, the profits are ripe for the taking, and anyone will stand in your way for the right price. [Less]
Created about 1 year ago.

2 Users

The Legend of Mazzeroth is a project covering three sub-projects with the ultimate goals of providing a fun, high quality offline RPG, a persistent online world (MMORPG style) and a 2D game development framework.
Created 4 months ago.

1 Users

EHFS is a World of Warcraft combat log parsing and report generating tool. It aims to generate easy-to-read, easy-to-interprete reports without throwing heaps of information at you which you probably won't need in the first place.
Created 8 months ago.

0 Users

An MMORPG written in Lua. There will be clients on Windows, Linux and Mac. I will also write a client for GMod10 once the socket library is released. There will also be an updater for the client. ... [More] Player data will either be stored flatfile or using LuaSQL. [Less]
Created 12 months ago.

0 Users

Vingie, which stands for 'Vingie is not Game, is Engine', is an open source (GPLv3) MMORPG engine (server-side implementation only) and MMORPG client-server protocol. implementation which aims the ... [More] following characteristics: Python based Text file configurations Configurable character development formulas (char rules) Configurable hit point calculation (fight rules) Simultaneous multiple character manipulation support Player Programmed NPCs (a.k.a. player programmed robots support) highly innovative Very light weight and simple client-server protocol (probably to be implemented using JSON) Proof of concept client implementation Rich character and NPC description (physical, psychological, personal history and family information) Character family support (making possible to create a character as a brother or child of another character or to adopt a child char as a son) Configurable race/aging system (making possible to define special characteristics for different races and its aging system) Guild support system Party support system Auction system (for selling characters, itens and buildings using game or real money) Web UI for server configuration, player account creation, character creation, character aution system, robot programming interface Configurable 'Player Account Class' definitions (permission system for the game) Client-side API implementation in various programming languages (making things easy for client development) Virtually infinite map support (The map can be in multiple servers, each server hosting a small part of the hole map. The connection between those servers must be dynamically made,by the main game server, looking at registered online servers, so a strong guild in a game must even have their own server which their own rules (limited by main game server) but all player and character data will be in the main game server only, that way users can create servers with their own maps, NPCs and player permissions but cannot create money or cheat in any other way) highly innovative [Less]
Created 12 months ago.

0 Users

Currently under planning phase
Created 4 months ago.

0 Users

PyelaTools and application programming interfaces (APIs) for the open-source & free MMORPG, Eternal Lands. Pyela is an implementation of the Eternal Lands network protocol in Python. The aim of this ... [More] project is to provide an object oriented API and framework for communicating over the Eternal Lands protocol and to allow rapid and simple development of tools and other features that would communicate with an EL server (such as bots). Apart from the APIs, there are also tools in the works. The first of which is a GTK Python chat application. It's currently in the early development stage but is already functional and usable. You can download that here. RequirementsYou will need the following software packages/libraries installed on your computer before using any of the Pyela framework: Python 2.5 or later PyGTK/GTK 2.0 GTK is only needed for the GUI based applications. Featured DownloadsPyela-Net, 0.4.1 Alpha - the first release of the networking API for connecting to an Eternal Lands server. Pyela-GUI, 0.4 Alpha - a Python Eternal Lands chat GUI DocumentationLearn how to use pyela-net, the first pyela module, to connect to an Eternal Lands server in Python: UsingPyelaNet. Understand the possibilities of Pyela as a bot framework with PyelaBotFramework. AboutPyela was designed and written by atc as a pet-project to practice python and learn network programming. [Less]
Created 12 months ago.

0 Users

Welcome to the Nading.Network.Library UPDATE: added new libs that now include the new packet queue system for those that dont want to use the events. you will have to enable or disable the queue ... [More] system when you start the client or server if you are going to use it or not. also some other minor changes and cleanups.. pretty stable version up! This library was written in and for the .NET Framework.. Visual Basic, C# and Managed C++. The library utilizes the .NET sockets class. Its a Client / Server architecture driven by events. Some of the current features include: TCP so all packets are delivered in order guaranteed. Excellent Packet organization with packet and packettype Single line of code to send a packet Your own custom packet types, anything you want Event based connections, disconnections and packet transfers Super simple implementation with less than 10 lines of code for a complete client Some basic single line of code functions include: Connect() to server Disconnect() from server Send() sends a packet to the server utilizing a packet type StartServer() starts the server StopServer() stops the server SendPacketToClient() sends a packet to a single specified client utilizing a packet type SendPacketToAllClients() sends a packet to all connected clients utilizing a packet type DropClient() drops a client from the server All actions are risen with events. Functions in progress include: Dynamic automated encryption and decryption transparent to your code Ability to poll bandwidth statistics including packets sent and network ping times Functions to allow for bandwidth throttling Lag situations simulated Multiple client simulation scenarios Automatic replication of any type or object on both ends Built-in heartbeat system to ensure connectivity Multiple levels of data compression [Less]
Created 12 months ago.