Projects tagged ‘mmorpg’ and ‘mud’


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Projects tagged ‘mmorpg’ and ‘mud’

Filtered by Project Tags mmorpg mud

Refine results Project Tags game (11) rpg (9) multiplayer (7) java (5) role-playing (4) moo (3) online (3) fantasy (3) python (3) mysql (3) mmo (2) roleplaying (2)

[23 total ]

8 Users
   

Crossfire is a multi-player graphical arcade and adventure game made for X. It has certain flavours from other games, especially Gauntlet and the rogue-like games (Nethack, Moria, Angband, and ... [More] Ragnarok). Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world. [Less]
Created over 3 years ago.

7 Users
   

Free Open Source server replacement for Tibia, a graphical multiplayer RPG (MUD)
Created over 3 years ago.

3 Users
   

Gridarta is an open source (GPL) Map Editor for MMORPGs. Gridarta currently supports Angelion, Crossfire and Daimonin. Written in Java.
Created over 3 years ago.

2 Users

A not-for-profit effort to create a new multi-user online role-playing game, one with a high degree of immersiveness and believability, depth of character, and, above all, an emphasis on story.
Created over 2 years ago.

1 Users
   

SharpMUD is a MUD server Framework/API writtin in 100% C#. It is aimed at allowing MUD developers to focus on gameplay, and not server mechanics - by exposing an easy-to-use, yet feature-rich MUD architecture.
Created over 2 years ago.

1 Users
 

GMUDsys is a system for creating graphical MUDs. The initial game created with it will have a sci-fi theme with a variety of environments and activities.
Created over 3 years ago.

0 Users

This proyect is an easy-to-use mud client, available in spanish and english, that has a macro system, ansi colouring, server bookmarking and a lot of things! Best of all, its GNU GPL!
Created 12 months ago.

0 Users

Swordsmith is a 2D MMORPG engine using XML documents to define worlds, commands, spells and creatures. It is built on the idea that individuals having custom choices is ideal, and the crafting, combat, and magic systems all reflect this.
Created 12 months ago.

0 Users

Zangerland is based on the premise of a limit less world using modern technologies to take classic gaming to new heights. It aims to incorporate all the thrills and energy of old style mud playing ... [More] while upgrading it for modern technology. Zangerland does NOT aim to be a modern visual game, but rather to take game design and extreme game architecture ideas to the next level. Even todays mud games still use 20 year old code bases with outdated communications mechanism and archaic storage schemes. Zangerland will use modern MySQL databases on fast hardware to create a near infinite game world and great capacity for expansion. The front end will use modern, accessible browser technologies to create real time interfaces into the game world. Several layers of interfaces are planned, including traditional text interfaces and visual, AJAX based interfaces. [Less]
Created 12 months ago.

0 Users

Rephaos is a fork of Zeke Walker's World of Phaos, a web browser-based Role-Playing Game which allows multiple players to interact with each other in an adventuring environment. Rephaos is based on ... [More] version 0.9.81 of WoP and uses PHP, MySQL, HTML, CSS, and Javascript to bring the game world to life. The goal of Rephaos is to further develop and polish the php engine created for World of Phaos as well as modularizing its graphic design and functionality, creating from it a framework upon which many different browser-based RPGs can be created. This project is currently in ALPHA. While the game is basically playable, there are numerous bugs, unimplemented or half-implemented features and the combat system will need to be reworked. Current To-Do:0.0.1.0 -> #CURRENT# base version is the same as World of Phaos 0.9.81 0.0.1.1 -> basic ability to separate presentation from logic 0.0.1.2 -> planned: database refinement, restructure files 0.0.1.3 -> planned: tune code for php5, introduce chat client 0.0.1.6 -> planned: revamp admin section 0.0.2.0 -> planned: set up semi-public server to play on, first package for public download 0.0.2.1 -> planned: make stats and combat actually do something useful 0.0.2.2 -> planned: make locking-picking and disarm traps do something/ create locks and traps 0.0.X.X -> repeat as needed. ???? Profit! 0.1.X.X -> BETA play-testing These are really rough estimates and are subject to change. ContributeAs of your reading this I am the only person working on this project. This is a project I am taking on as I test my novice PHP abilities, so it is as much a classroom laboratory as anything else. As such, your comments, suggestions, bug reports and the like are gratefully accepted. I am, however, not currently adding contributors other than myself to the project. If you are interested in contributing then you can e-mail me your modification and I will enter it with an inline attribution. Once there are three or four of us talking about this project I will create a google groups or set up a forum for discussion. The no-app policy will definitely change as the project matures, and I hope that by the time beta swings into action we have not only a core development team, but a solid base of webmasters and players stretching the limits as far as they can. And maybe I'll have learned a few more PHP tricks by then - but knowing my bong-skills I will have already forgotten it all. At least epic adventure lasts forever! LicenseAccording to World of Phaos' GNU Public License, all code of this project is being released under the same license. All code and material from this project is free for use and modification unless otherwise explicitly stated and under the conditions of the GPL. The World of Phaos name and material are copyright Zeke Walker. [Less]
Created 4 months ago.