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Freelancer Mod Studio is a fast and powerful all-in-one visual modding solution for experienced as well as beginning modders. You can create and edit mods even without writing one line of Freelancer .ini code.

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  0 reviews  |  2 users  |  45,708 lines of code  |  1 current contributor  |  Analyzed 5 days ago
 
 

We are aliveYes, this page is horribly outdated. Alpha1 is nowhere near UniCoDec now is, but keep on waiting, there will be public release this summer (i think) ;) UniCoDeCUniCoDeC is a cross-platform motorola firmware compiler/decompiler written in Lazarus. It will allow splitting motorola ... [More] firmware files into code groups, adding/removing code groups and etc. StatusProject is in alpha stage, has simple gui interface and can extract codegroups from shx files. [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 

FPS Creator EngineYou can use this code to recompile the FPS Creator game engine, and modify the code to add your own features. You will need a free copy of Dark Basic Professional (www.thegamecreators.com) installed before you can load and compile the source files.

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  0 reviews  |  0 users  |  4 current contributors  |  Analyzed 1 day ago
 
 

Tools for modding Stunts, an arcade racing game developed by Distinctive Software, Inc. in 1990. Stunts was published by Brøderbund Software (PC US/EU) and by Mindscape (PC EU, Amiga) under the title 4D Sports Driving. The developer was acquired by EA and in 1993 the game was published in Japan by ... [More] Electronic Arts Victor (FM Towns, NEC PC-9801), this time titled 4D Driving. [Less]

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  0 reviews  |  0 users  |  7,860 lines of code  |  2 current contributors  |  Analyzed 1 day ago
 
 

InfoUse your iPod Touch/iPhone to its full potential with this program, which includes many features like springboard arrangement, application control, sound cap control, permissions control and much more. UpdatesCurrently iSpeck is in its early stages, but a beta will be released within the next week or so.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 8 days ago
 
 

Welcome modders, This will be the repository for all the source code and python for the WFB Civ4-Warlords project. The xml, art and sound has been omitted due to its size and its stability. Check out the forums for intstructions on how to use SVN to automaticaly access the code here. Hopefuly this ... [More] will make it easier for us to orgnaise and coordinate our efforts to transfer everything to warlords and then make the mod grow and grow and grow! [Less]

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  0 reviews  |  0 users  |  294,618 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

The best place to go to find out about Anachronox is the Wikipedia page. If you still wish to find out more take a look at the Anachrodox. No game assets are included here. In order to work on these tools you will need to either download the demo and work with that or purchase one of the ... [More] current budget releases of this game. In order to create a mod for Anachronox which others can play, you will need to purchase the game. This project currently includes the following elements: AnoxToolsA Python library which allows reading many of the custom formats used for various purposes within the game data. Most notably this includes a decompiler for the compiled APE game logic scripts. As of the 9th of April 2007 this can be successfully used to decompile all the APE scripts which come with the game well enough to allow their recompilation with the script compiler the original game programmers released. BspViewerA quick and dirty attempt at a viewer for the compiled BSP maps which come with Anachronox. It was based on a version of the nedu 3D demo/game engine which wrapped PyOpenGL. As such it is not readily usable and may require a bit of leg work to get it working. nAnachronoxAn experiment to create a viewer for the custom Anachronox MD2 model format using the Nebula Device 3d engine. It was taken far enough to exhibit standard model viewing functionality where a model could be viewed and rotated, so as to admire how much better it looked under Nebula than in the original Quake 2 derived game engine. [Less]

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  0 reviews  |  0 users  |  9,455 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

The aim is to provide all users of Mac OS X Leopard free tools to replace and modify their GUI through file replacement rather than input managers or extra constantly running processes.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

A easy way to update a mod.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 3 days ago
 
 

Filehosting for WFB-Mod

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  0 reviews  |  0 users  |  1,570,695 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 
 
 

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