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Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing ... [More] community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base. [Less]

4.5
   
  0 reviews  |  5 users  |  153,085 lines of code  |  11 current contributors  |  Analyzed over 1 year ago
 
 

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

4.66667
   
  0 reviews  |  4 users  |  141,044 lines of code  |  22 current contributors  |  Analyzed 10 days ago
 
 

GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.

4.66667
   
  0 reviews  |  3 users  |  998,524 lines of code  |  2 current contributors  |  Analyzed over 1 year ago
 
 

SDL Devel Pack, is the package with the libraries of SDL for development. It is a simple and easy to prepare its programming environment to develop their games. SDL Devel Pack, é o pacote com as bibliotecas do SDL para desenvolvimento. É uma forma simples e fácil de preparar seu ambiente de programação para desenvolver seus jogos.

5.0
 
  0 reviews  |  2 users  |  8,756 lines of code  |  0 current contributors  |  Analyzed about 15 hours ago
 
 

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

5.0
 
  0 reviews  |  2 users  |  3,623,181 lines of code  |  5 current contributors  |  Analyzed about 2 years ago
 
 

This is a project on Ohloh which has been retained for its historic value. For the "now current" project, including the latest source code, issue tracking and documentation please refer to http://www.ohloh.net/p/mubox, we 'forked' on ohloh because we lost the original source code ... [More] repository in 2010 due to legal concerns (Oh No!). This Ohloh project provides a glimpse into the original development history of Mubox for anyone that is interested. Enjoy! [Less]

5.0
 
  1 review  |  2 users  |  12,126 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

This is a VNC viewer with a GGI backend. It is a fast and flexible VNC client. ggivnc was initially created to test various aspects of the VNC target in GGI, but it has matured into a full-blown client.

4.0
   
  0 reviews  |  2 users  |  21,464 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

This project serves as a base for Java Graphics Engines. It contains abstract loaders (models, textures, etc.), OpenGL-wrapper, etc. to help you build your own engine and to maintain compatibility between your engine and others, which are using JAGaToo.

4.0
   
  0 reviews  |  2 users  |  55,704 lines of code  |  1 current contributor  |  Analyzed 6 days ago
 
 

A pluggable Markov engine analogous to MegaHAL

5.0
 
  0 reviews  |  2 users  |  14,420 lines of code  |  2 current contributors  |  Analyzed over 1 year ago
 
 

Libneuro is a toolkit and middleware for visual applications, including games. Currently limited to 2d surfaces, it however contains an advanced painter's algorithm which is the backbone for core utilities like graphical user interfaces. The painter's algorithm is designed to avoid the whole ... [More] screen to be redrawn on the frame buffer at every cycle, thus it is efficient on older systems. [Less]

0
 
  0 reviews  |  1 user  |  12,074 lines of code  |  1 current contributor  |  Analyzed about 7 hours ago
 
 
 
 

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