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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never
Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.
S.C.O.U.R.G.E. is a Rogue-like game with a modern user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc.
Agar is a modern open-source, cross-platform toolkit for graphical applications implemented in C, C++ and Ada (with bindings to other languages in development). Designed for ease of integration, it follows the philosophy of building the GUI around the application and not the other way around. Unlike
MooseFS (MFS) is a fault tolerant, network distributed file system. It spreads data over several physical servers which are visible to the user as one resource. For standard file operations MooseFS mounted with FUSE acts as other Unix-alike file syst
The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector
JClic is a set of free software for the development of multimedia educational activities. The clicZone is a public service from the Ministry of Education of the Government of Catalonia created to give diffusion and support to the use of these resources, and to become a space of cooperation open to
Devchekio Code Editor is a FTP check in/out code editor. It was inspired by the use of DreamWeaver's system to access files like a library system. It's written in GTK+ so it's cross platform for Windows, Linux, BSD and even Mac OS X.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary. The editor can be used
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