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NeL

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NeL is a MMORPG game development platform under GNU General Public License, initially built by Nevrax to power Ryzom (www.ryzom.com), and now maintained by Gameforge. Join the NeL community and develop your own online game as free software! It contains a 3D engine, network engine, sound engines.

5.0
 
  0 reviews  |  13 users  |  2,259,259 lines of code  |  7 current contributors  |  Analyzed 3 days ago
 
 

OpenNeL is a MMORPG game development platform under GNU General Public License, initially built by Nevrax to power Ryzom (www.ryzom.com), and now maintained by Gameforge. Join the OpenNeL community and develop your own online game as free software! It contains a 3D engine, network engine, AI and ... [More] collision engines. OpenNeL is a community extension of the NeL (www.nevrax.org) project. [Less]

5.0
 
  0 reviews  |  8 users  |  690,037 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

CellAO is based in part on the Cell Frame work which is maintained by the Wcell group. However our goal is to emulate Anarchy Online using C# and the Mysql database. This project was officaly started in the middle of 2007 Unofficaly its been around since 2006.

3.66667
   
  2 reviews  |  3 users  |  2,344,189 lines of code  |  2 current contributors  |  Analyzed 7 days ago
 
 

NetGore is a free, open source online RPG engine created with C# and SFML. It is designed to provide a strong and flexible foundation for your own 2d online games. While the focus is towards side-scrolling and top-down RPGs, it can still be used to create any kind of 2d game that does not require ... [More] very low latency (shooters) and uses the client-server model. [Less]

5.0
 
  0 reviews  |  2 users  |  248,535 lines of code  |  8 current contributors  |  Analyzed 3 days ago
 
 
5.0
 
  0 reviews  |  2 users  |  1,836 lines of code  |  1 current contributor  |  Analyzed almost 2 years ago
 
 

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

5.0
 
  0 reviews  |  2 users  |  328,675 lines of code  |  3 current contributors  |  Analyzed 3 days ago
 
 

Networked hack and slash game

0
 
  0 reviews  |  1 user  |  7,732 lines of code  |  1 current contributor  |  Analyzed about 8 hours ago
 
 
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The MUES is a multi-threaded, event-driven internet game environment server written in Ruby. It is intended to facilitate the building of online multiplayer games or simulations by providing one or more dynamically-programmed object environments (worlds), the means to access these environments using ... [More] a network client, various useful services or daemons for creating in-game systems, and an event system for facilitating the interaction of all the parts. [Less]

0
 
  0 reviews  |  1 user  |  6,690 lines of code  |  0 current contributors  |  Analyzed 10 months ago
 
 

AOEmu is a login, chat, and world server emulator for the MMORPG Anarchy-Online. It is written in C# using Lua as it's scripting language and MySQL for it's database system. The AOEmu project is being created in such a way that it will be easy to add in-game content such as quests, NPCs, and ... [More] other sorts of creative things using Lua. AOEmu will provide nearly cloned functionality of the official servers. The purpose of creating such a project is to provide players with a sort of sandbox for the game, a way for players to test out how their new equipment may work against some of the enemies in the game and if it's really worth spending two months working on obtaining the equipment. In addition to this, the emulator could serve as something to do while live servers are down for updates. [Less]

3.0
   
  3 reviews  |  1 user  |  0 current contributors
 
 

Top down isometric perspective tactical strategy oriented online game.

0
 
  0 reviews  |  1 user  |  4,725 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 
 
 

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