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The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially ... [More] suited to Rapid Application Development. OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs on Windows, Linux and Mac OS X without recompilation, is easy to deploy and is compatible with all .Net languages: C#, VB.Net, C++/CLI, F#, IronPython, Boo, ... [Less]

5.0
 
  2 reviews  |  19 users  |  856,399 lines of code  |  1 current contributor  |  Analyzed 12 days ago
 
 

A scenegraph based 3D graphics engine written in C#. The engine's graphics component is abstracted away from the core features in order to promote portability between graphics API's. Currently Direct3D 9 and 10 are supported via XNA 4.0 and SlimDX respectively. The project targets .NET 4.0 ... [More] Support for OpenGL and XBox are planned for the future. The source code is licensed under the MIT/X11 license and any content under the Creative Commons BY-SA 3.0 license. [Less]

5.0
 
  0 reviews  |  1 user  |  50,191 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

A customizable NVIDIA PhysX SDK wrapper library for C# and other .NET framework languages. Compatible with XNA, Mogre, Truevision3D, SlimDX, Tao framework, and your own math library.

0
 
  0 reviews  |  1 user  |  16,106 lines of code  |  0 current contributors  |  Analyzed about 22 hours ago
 
 

GLCanvas2D and GLCanvas3D are OpenGL controls for .NET.

0
 
  0 reviews  |  1 user  |  3,603 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

MonoWorks is a full-featured, Open Source 3D Computer Aided Design (CAD) suite that includes object-oriented math and modeling libraries, as well as interactive viewing and modeling applications. Check out the project homepage for more information.

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  0 reviews  |  0 users  |  85,205 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

An esoteric C# graphics engine My goals for the project are to make an engine that: is both real-time and off-line; is implementation and hardware agnostic (yet while using all available hardware acceleration); cross-platform (through Mono) and LGPL. Uncomprimising software design and high ... [More] extensibility are central themes. RadixNine is not tied to the fixed-function graphics pipeline; it can light (using arbitrary lighting engines) and render (using plugable rendering back-ends) objects of arbitrary nature (not just triangle meshes). It is so hardware independant that without a client program knowing anything about a rendered object, the client can "migrate" the object from one RadixNine "render host" to another-- eg: migrating a fractal approximation from a DirectX mesh to an OpenGL render list-- seamlessly between render frames and with full hardware acceleration! It can even switch between traditional rasterization and ray tracing mid-frame and so (eg:) switch from a course aproximation of that fractal to "the real thing" by changing one method call-- inside a scene with traditionally rasterized objects. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 9 days ago
 
 

Flickr OpenGL library and screensaver built on .Net TAO library. Flickr screen saver that shows images by: User - Favorites, Set, Tags, Contacts Group Everyone - Tags, Recent, Interestingness Local files/directories After installing, to use Slickr, you must obtain an application key here: ... [More] http://www.flickr.com/services/api/keys/. Then go to the Control Panel, Display, Slickr, Settings, Key tab and paste the key and the secret into the specified fields. ChangeLog This hasn't been worked on in a long while, and isn't actively supported; but hopefully by giving out all the source you can hack on it or take what you want from it. Also, while it uses a couple Mono libraries, I never could get it to compile in Mono. It was never my intention to make Windows only software but thats how it rolled. [Less]

0
 
  0 reviews  |  0 users  |  11,637 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

en: Argosz projectThe project's aim: Make a "space clairvoyant" system. hun: Argosz projektA projekt célja egy térben látó rendszert készíteni. Felhasznált technológiák: M$ .NET, C#, DirectX, OpenGL

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  0 reviews  |  0 users  |  2,334 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

OpenGL game and toolkit written in C#.

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  0 reviews  |  0 users  |  217,418 lines of code  |  1 current contributor  |  Analyzed almost 2 years ago
 
 
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(note that OMMF is currently not released; if you're feeling adventurous, you can take a look at the SVN repo) OMMF, the Open and Managed Multimedia Framework, is a simple and lightweight way to develop 2D games and apps. It works with any programming language based on .NET/Mono. The main ... [More] goal for the project is to make it very easy to use, in addition to making it as cross-platform as possible. The design of the library is heavily inspired by the LÖVE engine for Lua. OMMF works similarly, but with a few differences. To show its ease of use, here's the minimal amount of C# code required to draw an image at the mouse cursor's position: using System; using Ommf; class Program { static void Main(string[] args) { OmmfEngine engine = new OmmfEngine(); engine.Graphics.CreateWindow(); Image myImage = engine.Graphics.CreateImage("my_image.png"); while (engine.IsOpened) { engine.Graphics.Draw(myImage, engine.Mouse.X, engine.Mouse.Y); engine.Graphics.Present(); } engine.Close(); } }Pretty simple. ;) In the backend, OMMF is powered by SDL+OpenGL, SDL_mixer, and DevIL. Uses bindings from the Tao Framework. [Less]

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  0 reviews  |  0 users  |  78,019 lines of code  |  0 current contributors  |  Analyzed about 22 hours ago
 
 
 
 

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