Projects tagged ‘nintendo’ and ‘snes’


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Projects tagged ‘nintendo’ and ‘snes’

Filtered by Project Tags nintendo snes

Refine results Project Tags game (2) emulation (2) entertainment (2) emulators (2) emulator (2) gamedev (2) pc (1) tcc (1) graphics (1) gba (1) snes9x (1) sfc (1)

[4 total ]

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ZSNES is a SNES/Super Famicom emulator for x86 computers. It runs on Windows, MS-DOS and Linux/FreeBSD and supports mode 7, sound, Super FX, and a lot more.
Created over 3 years ago.

0 Users

SNES-SDK is a C toolchain and libraries targeting 65816 systems, specifically the Super NES (aka Super Nintendo, Super Famicom). It consists of a version of TCC equipped with a 65816 code generator ... [More] and modified versions of WLA-DX (assembler and linker) and SNES9x (emulator for running the test suite). It is extremely hacky and very unpolished, but it passes a substantial part of the GCC test suite and even has floating-point support. It also comes with a version of the demo game for the SNES pseudo-C compiler SNESC which has been translated to proper C. [Less]
Created 9 months ago.

0 Users

SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.
Created over 2 years ago.

0 Users

Tile MolesterTile Molester is a powerful Java based Tile Editor that allows the manipulation of console graphics. FeaturesSupports NES, SNES, GameBoy, GameBoy Advance, Sega Master System, Sega ... [More] Genesis / MegaDrive / 32X, Nintendo 64, WonderSwan, NeoGeo Pocket, and several other exotic formats. Easy-to-learn interface. Import and export graphics in several formats: JPG, PNG, GIF, BMP, PCX. You can copy and paste graphics bet between games, or import your existing artwork easily. Automatic color reduction when pasting high resolution graphics to a low-resolution format. Bookmark and organize your discoveries within ROMs so they can easily be retrieved later. Custom palette creation along with the ability to import external palettes or even palettes from within the game itself. HistoryTile Molester was originally released to the public around Jun 9th, 2003. The original author Kent Hansen (aka SnowBro) released the source code under GNU GPLv2, which means that anyone has the right to copy, distribute and/or modify it. Since it's original release the project remained unchanged until it was adopted in Nov. 2008. The project was renamed to Tile'm and is currently being updated to provide a better GUI, improved performance, along with the correction of several bugs. DevelopmentTile'm is currently being completely rewritten (8/20/09). Its codebase is available at http://code.google.com/p/tilemaster/source for the time being. Update: 6 Sept 2009 The improved palette editor is finally finished. [Less]
Created 12 months ago.