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jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).
PySoy is a cross-platform Python 3D game engine which enables developers to easily build and deploy games on the cloud. The engine is purposely designed to target OpenGL 1.5 and OpenGL ES 1.1 in order for games based on it to run virtually unmodified on most platforms. Game distribution is
PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of
PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is
A robot simulator for the Eurobot(c) Robotic Cup 2007 rules. This simulator can run under Linux or Windows.
Engineering calculator ; Calculates also integrals, the sums, products, derivatives; Solve LSE, ODE, LSODE; Finds roots; calculations with matrixes. Interpolation with cubic splain.(math expression calculator) (scientific calculator) (integral, matrix)
OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.
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