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jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

5.0
 
  0 reviews  |  15 users  |  16,080 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

PySoy is a cross-platform Python 3D game engine which enables developers to easily build and deploy games on the cloud. The engine is purposely designed to target OpenGL 1.5 and OpenGL ES 1.1 in order for games based on it to run virtually unmodified on most platforms. Game distribution is ... [More] greatly eased through the engine's "cloud gaming" design; its intended for the Python-based games to run on one or more servers and played without having to download the game. The purpose of the PySoy project is to enable more people to develop and more rapidly deploy "commercial quality" copyleft games. [Less]

5.0
 
  0 reviews  |  10 users  |  38,832 lines of code  |  14 current contributors  |  Analyzed about 23 hours ago
 
 
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PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

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  0 reviews  |  3 users  |  51,227 lines of code  |  1 current contributor  |  Analyzed 1 day ago
 
 

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

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  0 reviews  |  3 users  |  371,390 lines of code  |  2 current contributors  |  Analyzed 6 days ago
 
 

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More] written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

5.0
 
  0 reviews  |  1 user  |  43,108 lines of code  |  7 current contributors  |  Analyzed about 14 hours ago
 
 

A robot simulator for the Eurobot(c) Robotic Cup 2007 rules. This simulator can run under Linux or Windows.

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  0 reviews  |  0 users  |  2,913 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

mwEngine is a 3D game engine geared toward good design, clean code and ease of use.

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  0 reviews  |  0 users  |  33,116 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

Engineering calculator ; Calculates also integrals, the sums, products, derivatives; Solve LSE, ODE, LSODE; Finds roots; calculations with matrixes. Interpolation with cubic splain.(math expression calculator) (scientific calculator) (integral, matrix)

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  0 reviews  |  0 users  |  0 current contributors
 
 

OpenRacer is an open source racing engine. It is designed with an expandable infrastructure, allowing for easy modification. It is built for Windows, Linux and Macintosh; and supports both DirectX and OpenGL. The project is the basis of an online racing game called RaceRacer.

5.0
 
  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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