Projects tagged ‘ogre’


[152 total ]

104 Users
   

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing ... [More] hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]
Created over 3 years ago.

34 Users
   

Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).
Created over 3 years ago.

30 Users
   

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++ ... [More] , and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems! [Less]
Created over 3 years ago.

11 Users
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 ... [More] individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
Created about 1 year ago.

8 Users
 

OgreAL is an OpenAL extension for the Ogre Rendering Engine that allows the user to seamlessly integrate audio into their games and 3D applications.
Created over 3 years ago.

8 Users
 

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found ... [More] in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]
Created over 3 years ago.

8 Users

MyGUI is multilayer and overlappable GUI System for OGRE.
Created about 1 year ago.

6 Users
   

Rastullahs Lockenpracht is a computer roleplaying game with the rules of the German pen and paper rpg system 'The Dark Eye' ('Das Schwarze Auge' in German). We develop an easyly extensible 3D rpg ... [More] game engine based on OGRE, Ruby and other mostly Open Source libraries. [Less]
Created over 3 years ago.

5 Users
 

Orxonox is an open source game. It's a mix between a spacecraft shooter and a first person shooter. It plays in a post apocalyptic world, where humanity struggles to survive under the threat of extermination by the Noxons, an evil alien species.
Created about 1 year ago.

5 Users

DungeonHack is a Free / Open Source Software project to build an engine for Role-Playing Games (RPG) that are non-linear with large scale environments. Our goals emphasize procedural generation ... [More] , modern 3D graphics, and dynamic, interesting worlds and characters. Currently, we are focusing on one such world. [Less]
Created about 1 year ago.