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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and
What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a
The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. *
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will.
Gephi is an interactive visualization and exploration platform for all kinds of networks and complex systems, dynamic and hierarchical graphs. It uses a 3D render engine to display large networks in real-time and to speed up the exploration. A flexible and multi-task architecture brings new
Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built
MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format). Current active contributors are: ender_saka (Marco Frisan, the project founder), Duodecimo Fernandes and gathers (Öyvind Johannessen). The project was based on the original code from
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