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Freya 3D engine is a cross-platform, modular game engine with OpenGL backend (and possibility to add a Direct3D one), heavy integration with Lua (using LuaJit as VM). The engine is currently on fairly early development stage. We truly sick for C++/Lua developers, designers, modelers etc.
An object facade over the basic OpenGL 3 (and higher) C language API. Makes modern OpenGL programming in C++ easier.
NightLight2D aims to be a 2D GameEngine that makes use of OpenGL3. It also aims to have some useful editors and other Tools to provide an easy workflow. So far, it is in heavy developement and I update it as I learn more and more about OpenGL and other things. At the moment, I am the sole
DescriptionI (the founder of ##opengl3 on FreeNode) feel that up-to-date examples for the OpenGL3 API are deeply missing. The IRC channel and this google-code project is an attempt to remedy that. Both Win32, Cocoa and Xlib code is welcome. The goal is not just to foster discussion and use of
Modern OpenGL game engine based on Boo, OpenTK and Python. It is developed as a platform for experimental innovations in engine concepts and features.
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