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cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. Main features: * Platforms: iOS and Mac * Scene management * ... [More] Transitions between scenes * Sprites * Actions * Basic menus and buttons * Integrated physics engine * Particle system * Text rendering support * Texture Atlas support * Tile Map support * Touch/Accelerometer support * Portrait and Landscape mode * Integrated Pause/Resume * Supports PVR and PVRTC images * Language: objective-c * Open Source: Compatible with open and closed source projects * OpenGL 1.5 and OpenGL ES 1.1 based [Less]

4.92308
   
  1 review  |  44 users  |  153,191 lines of code  |  2 current contributors  |  Analyzed 2 days ago
 
 

Indielib is a C++ 2.5d library for game development and fast game prototyping in a really easy way. It was originally written for DirectX 9.0c. This project is the cross platform version of this library. Platforms Windows Linux OSX iOS Renderers OpenGL 1.5 desktop ... [More] support (3.2 later on) OpenGL ES 2.0 iOS support (3.0 later on) [Less]

5.0
 
  0 reviews  |  2 users  |  569,227 lines of code  |  2 current contributors  |  Analyzed 2 days ago
 
 

Dinja Engine is an OpenGL ES 2 3D engine for Android with physics support.

0
 
  0 reviews  |  0 users  |  7,361 lines of code  |  1 current contributor  |  Analyzed about 21 hours ago
 
 
 
 

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