Projects tagged ‘openscenegraph’


[42 total ]

3 Users

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is ... [More] cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries. [Less]
Created about 1 year ago.

2 Users

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
Created about 1 year ago.

1 Users

The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.
Created 12 months ago.

1 Users

ISU-funded effort to integrate the Bullet physics engine with OpenSceneGraph. Project led by Skew Matrix Software LLC. Primary consumer is ISU's VE-Suite application. Approach will be designed ... [More] specifically to support large CAD models not created for real-time rendering. Process involves import of CAD models, preprocessing of models and parts, fast offline model and physics data retrieval, data glove interaction, and user-selectable level of realism in physics modeling. License is OSGPL (based on wxWidgets mods to the LGPL). [Less]
Created 12 months ago.

0 Users

Is a 3d shooter a la ol'skool. Using Open Source libraries.
Created about 1 year ago.

0 Users

Palomino is an open-source flight simulator based on OpenSceneGraph (2.4 or later). Runs on Linux/FreeBSD/Mac/Windows. If OSSIM (ossim.org) is installed, can render satellite images similar to ... [More] Google Earth. The latest source code is available at: http://www.palomino3d.org [Less]
Created about 1 year ago.

0 Users

This program will help you visualize different algorithms (example: sorting) and data structures (example: binary search tree). You should see changes in the data structure during execution of an ... [More] algorithm, in the form of an animation. Hopefully this will make it easier to understand algorithms and data structures.. Another purpose/use of this project is to learn different classes and functions offered by OpenSceneGraph. $ make g++ -Wall -g -c main.cpp g++ -Wall -g -c btnode.cpp g++ -Wall -g -c scenegraph.cpp g++ -Wall -g -c commandline.cpp g++ -Wall -g -c callback.cpp g++ -Wall -g -L/usr/local/lib -losg -losgDB -losgViewer main.o btnode.o scenegraph.o commandline.o callback.o -o binarytree $ ./binarytree --help Usage: binarytree [options...] To visualize binary tree enter few numbers ending with -1. Example Input: 5 4 6 3 7 2 8 1 9 10 -1 Options: --simple Simulate simple binary search tree. --rb Simulate Red-Black binary search tree. -h, --help Display this help information and exit. Following are sample inputs and corresponding screen shots taken at the end of animation. $ ./binarytree --simple Enter Input (-1 to end): 1 2 3 4 5 6 7 8 9 -1 Animating simple binary search tree. Animation successfully completed. $ ./binarytree --rb Enter Input (-1 to end): 1 2 3 4 5 6 7 8 9 -1 Animating simple binary search tree. Animation successfully completed. You are welcome to review the source code. For more information about code review feature, please see: http://code.google.com/p/support/wiki/CodeReviews End Of Description. [Less]
Created about 1 year ago.

0 Users

Yet another Guitar Hero Clone. This one is written in C++ and is using OpenSceneGraph. It aims to be playable on Linux/MacOS X and Windows machines.
Created about 1 year ago.

0 Users

With this software you will be able to create and persist particle systems for OpenScenegraph, the GUI will be made in Qt. This is a cross-platform tool.
Created about 1 year ago.