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PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

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  0 reviews  |  3 users  |  51,227 lines of code  |  1 current contributor  |  Analyzed 5 days ago
 
 

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

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  0 reviews  |  2 users  |  19,044 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

omegalib is a middleware designed to ease the development of applications on virtual reality and immersive systems. Its main features are: Support for hybrid systems, presenting high definition 2d and 3d content on the same display surface Display system scalability Support for a wide range of ... [More] input peripherals (controllers, motion capture systems, touch surfaces) Integration with third party higher level toolkits like Unity, vtk, Open Scene Graph, Qt. Altough omegalib is designed mostly to run on VR systems, it can be used to develop applications on standard desktop systems as well, leveraging the power of multiple Gpu units when available. [Less]

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  0 reviews  |  1 user  |  63,963 lines of code  |  8 current contributors  |  Analyzed 8 days ago
 
 

The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.

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  0 reviews  |  1 user  |  7,807 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

ISU-funded effort to integrate the Bullet physics engine with OpenSceneGraph. Project led by Skew Matrix Software LLC. Primary consumer is ISU's VE-Suite application. Approach will be designed specifically to support large CAD models not created for real-time rendering. Process involves ... [More] import of CAD models, preprocessing of models and parts, fast offline model and physics data retrieval, data glove interaction, and user-selectable level of realism in physics modeling. License is OSGPL (based on wxWidgets mods to the LGPL). [Less]

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  0 reviews  |  1 user  |  17,665 lines of code  |  3 current contributors  |  Analyzed about 24 hours ago
 
 

OpenAL and FMOD audio support for OSG applications. osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is the result of collaborative work between Ames Lab, ARDEC, Chris Hanson (Alpha Pixel, LLC), and Paul Martz (Skew Matrix ... [More] Software LLC). It's used as part of the VE-Suite project. osgAudio is open source and available under the GNU LGPL v2.1 software license. [Less]

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  0 reviews  |  1 user  |  11,608 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

osgGtk is a library of C based Gtk+ and C++ based Gtk-- widgets to support OpenSceneGraph (OSG) applications. The library also includes several example applications such as osgviewerGtk and osgviewerGtkmm.

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  0 reviews  |  1 user  |  3,088 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).

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  0 reviews  |  1 user  |  8,393 lines of code  |  0 current contributors  |  Analyzed 13 days ago
 
 

Laustracker: Using computer vision to track little robots moving through a labyrinth.

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  0 reviews  |  1 user  |  7,838 lines of code  |  1 current contributor  |  Analyzed about 13 hours ago
 
 

casque

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 2 days ago
 
 
 
 

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