Select a tag to browse associated projects and drill deeper into the tag cloud.
PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More]
Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
omegalib is a middleware designed to ease the development of applications on virtual reality and immersive systems. Its main features are: Support for hybrid systems, presenting high definition 2d and 3d content on the same display surface Display system scalability Support for a wide range of ... [More]
The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.
ISU-funded effort to integrate the Bullet physics engine with OpenSceneGraph. Project led by Skew Matrix Software LLC. Primary consumer is ISU's VE-Suite application. Approach will be designed specifically to support large CAD models not created for real-time rendering. Process involves ... [More]
OpenAL and FMOD audio support for OSG applications. osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is the result of collaborative work between Ames Lab, ARDEC, Chris Hanson (Alpha Pixel, LLC), and Paul Martz (Skew Matrix ... [More]
osgGtk is a library of C based Gtk+ and C++ based Gtk-- widgets to support OpenSceneGraph (OSG) applications. The library also includes several example applications such as osgviewerGtk and osgviewerGtkmm.
osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).