Projects tagged ‘openscenegraph’ and ‘osg’


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Projects tagged ‘openscenegraph’ and ‘osg’

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Refine results Project Tags opengl (6) 3d (6) physics (3) c++ (3) glsl (3) boost (3) openal (3) game (3) ve-suite (2) ode (2) cplusplus (2) python (2)

[23 total ]

3 Users

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is ... [More] cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries. [Less]
Created about 1 year ago.

2 Users

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
Created about 1 year ago.

1 Users

The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.
Created about 1 year ago.

1 Users

ISU-funded effort to integrate the Bullet physics engine with OpenSceneGraph. Project led by Skew Matrix Software LLC. Primary consumer is ISU's VE-Suite application. Approach will be designed ... [More] specifically to support large CAD models not created for real-time rendering. Process involves import of CAD models, preprocessing of models and parts, fast offline model and physics data retrieval, data glove interaction, and user-selectable level of realism in physics modeling. License is OSGPL (based on wxWidgets mods to the LGPL). [Less]
Created about 1 year ago.

0 Users

osgWorksosgWorks is a set of applications and software tools that add capability for OpenSceneGraph (OSG) software developers. The osgWorks library is the result of collaborative work between Paul ... [More] Martz at Skew Matrix Software LLC, Ames Lab, and ARDEC. It's used as part of the VE-Suite project. osgWorks is open source and is available under the GNU LGPL v2.1 software license for all to use. FeaturesApplicationsosgwbvv: A bounding volume visualizer to display bounding spheres and boxes. osgwcomp: A scene graph comparison utility to compare the hierarchical structure of two scene graphs and display them for side-by-side comparison. osgwnames: Dumps a scene graph to standard output, showing the node names, node class names, and hierarchical structure. osgwwhich: A data and library file locator that uses the OSG data and library file search paths to locate files and display their absolute paths. LibrariesosgwTools: Includes the following features: an AbsoluteModelTransform node to ignore parent model transforms GeometryModifier infrastructure for performing operations on osg::Geometry objects, including several GeometryOperation geometry reduction operations a FindNamedNode visitor a utility function to create a wireframe grid (useful for debugging) utility functions for node insertion and removal a ParallelVisitor to compare two scene graphs utility functions to create HPR osg::Quat objects a RefID string-based reference-counted ID object a RemoveData visitor to strip data from a scene graph, leaving only the hierarchical structure a screen capture utility that writes image files in a separate thread. osgwControls: Includes a 3D slider control to allow interactive manipulation of a stored value. Pluginsosgdb_osgwTools: Dot OSG file format support for the nodes and objects in the osgwTools library. osgdb_skeleton: A pseudowriter that runs the RemoveData visitor on the scene graph prior to output. TestsThe project contains several test programs to ensure correct functionality. BuildSee the BuildingOsgWorks page. SupportFor support requests beyond issuing bugs through google code please contact Skew Matrix Software LLC. ContributeAll contributions are welcome and will be considered for inclusion in the project. Please contribute any enhancements or bug fixes by opening an issue and use the Contribution from user issue template. Create and attach a compressed patch file containing your changes. [Less]
Created 6 months ago.

0 Users

With this software you will be able to create and persist particle systems for OpenScenegraph, the GUI will be made in Qt. This is a cross-platform tool.
Created about 1 year ago.

0 Users

Yet another Guitar Hero Clone. This one is written in C++ and is using OpenSceneGraph. It aims to be playable on Linux/MacOS X and Windows machines.
Created about 1 year ago.

0 Users

Pyscene is a friendly wrapper for 3D model navigation and peripheral interaction over top of OpenSceneGraph with osgswig and python.
Created about 1 year ago.

0 Users

This is the regression test suite for the OpenSceneGraph OpenFlight export plugin. Copyright(c) 2008 Skew Matrix Software LLC and Blue Newt Software LLC. RequirementsOSG current SVN head installed ... [More] and runnable on your system. Python. PIL (Python Imaging Library). BuildUse CMake to generate project files for your platform. Build everything in the project. RunBuild the RUN_TESTS project. The regression test suite uses the grabScreen executable to load various .osg/.flt files and capture a screenshot. Then it invokes the convertToFlt executable to export the scene graph as a FLT file. It again uses grabScreen to load the converted FLT file and capture its image. Finally, it uses the PSNR function in PIL to compare the images. If they are significantly different, the test fails, and otherwise passes. Upon failure, the exported FLT file and both .png screenshots are left in the output directory so that they may be examined to determine the cause of the failure. If the tests pass, these files are automatically deleted. CreditsThe following people contributed to this regression test suite by writing the framework, creating tests, or contributing data: Jason Daly Dr. Neil Hughes / Logicom Computer Services, UK Bob Kuehne Paul Martz Dave Wolfe [Less]
Created about 1 year ago.

0 Users

use osg rendering engine to emulate a small city
Created 7 months ago.