Projects tagged ‘osg’


[36 total ]

25 Users
   

The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and ... [More] modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. [Less]
Created over 2 years ago.

21 Users
   

The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight ... [More] simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. [Less]
Created over 3 years ago.

3 Users

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is ... [More] cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries. [Less]
Created about 1 year ago.

2 Users

osgCal (now osgCal2) is an adapter of cal3d for use inside OpenSceneGraph, providing a library and a nodekit that allow inserting new nodes in OSG with animated characters.
Created about 1 year ago.

2 Users

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).
Created about 1 year ago.

1 Users

ISU-funded effort to integrate the Bullet physics engine with OpenSceneGraph. Project led by Skew Matrix Software LLC. Primary consumer is ISU's VE-Suite application. Approach will be designed ... [More] specifically to support large CAD models not created for real-time rendering. Process involves import of CAD models, preprocessing of models and parts, fast offline model and physics data retrieval, data glove interaction, and user-selectable level of realism in physics modeling. License is OSGPL (based on wxWidgets mods to the LGPL). [Less]
Created 12 months ago.

1 Users

OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.
Created about 1 year ago.

1 Users

The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.
Created 12 months ago.

0 Users

osgWorksosgWorks is a set of applications and software tools that add capability for OpenSceneGraph (OSG) software developers. It was created by Paul Martz at Skew Matrix Software LLC with funding ... [More] from the Ames Lab as a part of a project with ARDEC. It's used as part of the VE-Suite project. The project is open source and is available under the GNU LGPL v2.1 software license for all to use. FeaturesApplicationsosgwbvv: A bounding volume visualizer to display bounding spheres and boxes. osgwcomp: A scene graph comparison utility to compare the hierarchical structure of two scene graphs and display them for side-by-side comparison. osgwnames: Dumps a scene graph to standard output, showing the node names, node class names, and hierarchical structure. osgwwhich: A data and library file locator that uses the OSG data and library file search paths to locate files and display their absolute paths. LibrariesosgwTools: Includes the following features: an AbsoluteModelTransform node to ignore parent model transforms GeometryModifier infrastructure for performing operations on osg::Geometry objects, including several GeometryOperation geometry reduction operations a FindNamedNode visitor a utility function to create a wireframe grid (useful for debugging) utility functions for node insertion and removal a ParallelVisitor to compare two scene graphs utility functions to create HPR osg::Quat objects a RefID string-based reference-counted ID object a RemoveData visitor to strip data from a scene graph, leaving only the hierarchical structure a screen capture utility that writes image files in a separate thread. osgwControls: Includes a 3D slider control to allow interactive manipulation of a stored value. Pluginsosgdb_osgwTools: Dot OSG file format support for the nodes and objects in the osgwTools library. osgdb_skeleton: A pseudowriter that runs the RemoveData visitor on the scene graph prior to output. TestsThe project contains several test programs to ensure correct functionality. BuildSee the BuildingOsgWorks page. SupportFor support requests beyond issuing bugs through google code please contact Skew Matrix Software LLC. ContributeAll contributions are welcome and will be considered for inclusion in the project. Please contribute any enhancements or bug fixes by opening an issue and use the Contribution from user issue template. Create and attach a compressed patch file containing your changes. [Less]
Created 3 months ago.

0 Users

Yet another Guitar Hero Clone. This one is written in C++ and is using OpenSceneGraph. It aims to be playable on Linux/MacOS X and Windows machines.
Created about 1 year ago.