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A actionscript library for parsing Collada files.

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  0 reviews  |  0 users  |  29,826 lines of code  |  0 current contributors  |  Analyzed about 24 hours ago
 
 

This is a RIA, the aim is to make a game like secondlife on web.

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  0 reviews  |  0 users  |  65 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

A 3d globe with wms tile support and arc-ball based rotation. There are three targets for this source code 1) flash 2) opengl 3) iphone native app. 1) Flash is a challenging target. Historically it has been somewhat difficult to show a 3d globe in the browser let alone anything in 3d; solutions ... [More] such as java applets are not universally supported, and flash itself although well supported has had no 3d support. Papervision3d is a lightweight pure source code flash component that we leverage to make it possible to easily deliver a 3d globe in the browser. This is hopefully a foundation for variety of projects, and being open source it can hopefully be improved by the community. Here is a running example of an earlier rev of the flash version of this code: http://hook.org/anselm/projects/20070901_MeadanGlobe/globe/bin/globe.html 2) The OpenGL version is quite simple and a good development reference point although of course not competitive with NASA WorldWind or Google Earth. There is a sample port of the same code to cygwin under windows under opengl as well in /opengl . 3) The iPhone version is more preliminary - the hope is to improve it with community support. I've built an installer so you can install it via community sources like any app. To do this you first crack your phone (ziphone.org) then goto your installer, and goto sources within that, and then add a new source - that new source will be http://meadanglobe.googlecode.com/files/iphone.xml. When typing in the iphone ui it will try to capitalize iPhone.XML - reject that suggestion. Now you will have the globe as a source. Goto your installer main menu. Goto Multimedia. Goto Globe. Install that. Now it will appear as an icon on your iphone desktop. Congradulations. All you can do right now is rotate it. It does not fetch textures dynamically. The sun position is static right now. Please feel free to help out. For the source code see /iphone. This runs on the OpenGLES profile. An executable is included. Here is a screen-shot of the iphone opengl native version: http://www.flickr.com/photos/anselmhook/1747152617/in/set-72157602696188420/ [Less]

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  0 reviews  |  0 users  |  19,724 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Paperquake is an Actionscript 3 library for parsing Quake1 maps. The Quake1 map files (.bsp) are not included, as I'm not sure whether any licensing applies to the maps. Open source PAK's available here: OpenQuartz. Also see the Quake 2 library.

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  0 reviews  |  0 users  |  2,613 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

Quake2 engine for Papervision3D sample: http://www.suite75.net/lab/quake2/ For the code to run you need the PAK files included with Quake 2. I'm not sure yet what licensing applies to Quake2. So for now you need to get the PAK's yourself and extract the BSP map files from them using ... [More] freely available PAK extractors. Also see the Quake 1 library. [Less]

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Support files for the Papervision3D library. Trunk under heavy construction.

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  0 reviews  |  0 users  |  2,609 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

DescriptionPV3DDebug is a debugging and statistics console for developing Papervision3D applications. How to Get ItHook up the to SVN to snag it and start using it. How to Use ItThere is an example in the downloads section to show you how it's used. It's pretty straightforward. As of ... [More] the current build the only thing you really need to modify is your view and any extra cameras you might have (other than the default one). QuestionsIf you have any questions, just hit me up on my blog http://jasonbejot.com [Less]

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大家上传时,请根据分类来上传到不同目录下。 比如: 你的这个例子是用pv3d写的,那就放到pv3d/你在天地会的用户名(用英文)/月份日期时间(月份请用英文)/ 比如我 pv3d/haxe/july07152312/ScaleToDistanceMain.as ... [More] 主类最后带上Main,在Main.as中可以直接这样调用,这样别人测试的时候也方便些 import pv3d.haxe.july07152312.ScaleToDistanceMain; var test:Sprite=new ScaleToDistanceMain(); this.addChild(test); 如果你有例子要上传,先在天地会3D开源框架版块发贴申请,上传需要有Gmail帐号。 注意事项: 1、这里将不包含pv3d,away3d等的源文件,请自行下载。 2、如果写的例子需要使用外部文件,请尽量使用较小的文件,并放到assets/yourname/..下,命名规则同上。 3、上传的例子请使用Flex 3编译生成,如果需要使用Flash资源,请使用类似于这样的 [Embed(source='../../../assets/.swf#Anchor')]public var Anchor:Class; 4、如果你修改了别人提交的源文件(比如发现错误或者进行改进),并且觉得有必要上传上来,请单独提交,并在注释里给予说明。 5、我们把例子上传上来就是为了互相学习提高,所以请大家在源代码中尽量写一些注释说明。 [Less]

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  0 reviews  |  0 users  |  136 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

A Level designer tool built on other open source projects such as AsWing, Papervision3D, FlashDevelop and As3Eval. Built for realtime modeling and animation of characters and virtual world maps. Built with support of the now alpha As3Eval 0.2 for live scripting.

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  0 reviews  |  0 users  |  1,296 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

What is AS-HIVE? AS-HIVE allows developers to rapidly build applications and games that rely on state, event, and load management of external media files. We'd like to foster a collective of creative people who design and develop primarily using Adobe's Flash. We encourage input and ... [More] participation from all ranges of people who code in Actionscript. Hard core developers may be interested to know that AS-HIVE is built on a state-based MVC framework but you don't have to be a hard core developer to use it. Intermediate developers who don't wish to advance the framework can try the samples so that one can see how to save time and energy allowing AS-HIVE to handle loading your external assets like xml, pngs, flvs and mp3s. AS-HIVE also helps you animate screens by creating sequences that build up and tear down before moving to the next state. By integrating other open source projects like Tweener and Papervision3D, AS-HIVE offers a robust and reliable mechanism for manipulating 2D and 3D content allowing the developer to focus on architecture and flow. How do I learn about AS-HIVE? The best way to learn HIVE is to ask a lot of questions and join our discussion group. as-docs Samples Getting Started Documentation How do I get AS-HIVE? GET HIVE Wiki WatchAug 20, 2009 new Union and asset loading demo on the sample v3 page. Aug 11, 2009 There is a new swfaddress sample demonstrating how it can be used with HIVE for deep linking. New Examples: 1) broadcasting onEnterFrame events from your Main to States and 2) how use the same graphic for multiple sprite (Dec 19/2007) Blog NewsFeb 15, 2009 Jovan has launched buckup.ca and is working on some cool new features within his branch which we hope to bring into the 0.3 release later this spring. Although we're big fans of Tweener, we're also contemplating opening the LayoutManager up to other tween libraries like Tweenlite, Tweensy, and gTween so that they work like other plug-ins and can choose which ever Tween library you like best; possibly even mix and match. Jan 19, 2009 Peter is working on telnet project. Check out flashterm. Read his blog post Jan 15, 2009 spring cleaning time! we realize that this site isn't as easy to use and learn from as say a site like jquery.com which is so compelling as it bridges motion on the desktop and mobile. Of course the Flash 10 player will be on Android soon, and AS-HIVE is great fit for Flash 10! So we have some work to do this year to catch up to sites like jquery. We will add the missing hello world demo and attempt to better introduce the framework. Jun 1, 2008 Pete has finished his work on the new plug-in manager, and you can grab it from the featured downloads or the SVN (Source page). If you need a copy of the AS3 Webservice package by Carlo Alducente you can get it from the featured downloads. Jan 8, 2008 Pete has started to update HIVE to give us plug-in support so that we can swap out libraries as needed. For instance, if we wanted to play with different branches of PV3D we will soon be able to use the effects or GreatWhite 2.0 libraries depending on what we want to do in each state. Nov 18, 2008 Pete's work: an online product guide for Telus powered by the Hive framework read more Nov 16, 2008 Carlo's work: an impressive Webservice package for AS3 which we may include in a future Hive build. read more Carlo is rocking out a very fine caption tool that allows non-technical people to easily author Timed Text xml (used in the new Flash CS3 captioning component) by watching a streaming video and pressing start/end buttons in the interface. Caption Converter [Less]

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  0 reviews  |  0 users  |  85,571 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 
 
 

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