RibTools is a system composed of a few applications devoted to render Pixar's RenderMan RIB files and related high level RenderMan Shading Language shaders (RSL).
The project is currently at a
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very early stage. Only simple files can be rendered and the support for high level shaders is very limited.
The purpose is to write a RenderMan compliant renderer, based on the REYES architecture and optimized for speed. The code in RibRender is therefore built with many core technologies and vector processors in mind. By default, executables are compiled to explit the SSE2 instruction set. As an experiment, the renderer also optionally supports 16-way vector SIMD utilizing the C++ Larrabee Prototype Library kindly released by Intel.
Check out RibTool's web site over at http://kazzuya.com/rib [Less]