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Teem is a coordinated set of ANSI C libraries for manipulation, measurement, and visualization of structured scientific data. Includes N-dimensional image I/O and processing, volume rendering, diffusion tensor processing, ray tracing, PostScript rendering, and more. Teem includes command-line tools ... [More] that permit the library functions to be quickly applied to files and streams, without having to write any code. [Less]

5.0
 
  0 reviews  |  3 users  |  165,801 lines of code  |  4 current contributors  |  Analyzed 8 days ago
 
 

Mecha is a Ruby/OpenGL 3D particle physic simulator.

5.0
 
  0 reviews  |  1 user  |  1,269 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Void Dead is a simple 2D Engine for the iPhone, iPod touch and iPad that can be used to create games or other graphical applications thats need to use OpenGL ES. The engine supports both, OpenGL ES 1.1 and OpenGL ES 2.0 with fallback to iPhone OS 2.x Features: - Modular design - Sprites - Atlas ... [More] mapping - Texts - Particles - Buttons - Digits - TMX map support - Shader - Post Processing shader support - Render to texture - iPad support - OpenGL ES 1.1 support - OpenGL ES 2.0 support (only iPhone OS 3.x) The latest stable version is 0.4.1 [Less]

5.0
 
  0 reviews  |  1 user  |  10,884 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

This is a 3d particle system to create effects for flash. It is an actionscript library. It gives you the ability to define a custom particle, and it also features a physics engine.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 4 days ago
 
 

This is a simple game where you attempt to fly as high as you can through a field of obstacles.

0
 
  0 reviews  |  0 users  |  2,526 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

A GPU implementation of a particle system for Windows and the Xbox360 using Xna.

0
 
  0 reviews  |  0 users  |  1,489 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

This project was made for fun, for education purpose. More will come soon as I develop the concept some more.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 2 days ago
 
 

A robust open source particle system written in Object Oriented Action Script 3.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed almost 2 years ago
 
 

This is a particle generator I wrote to help learn OpenGL ES 1.1 better. This project is intended for use on the iPhone, though I imagine large chunks of it could be ported to other embedded devices that support OpenGL ES 1.1 or higher.

0
 
  0 reviews  |  0 users  |  2,330 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

A small particle system simulator written in python. The intent of the program is to be general enough that a developer can easily add his or her own forces acting on the entire system, or just parts of it.

0
 
  0 reviews  |  0 users  |  207 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 
 
 

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