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Teem is a coordinated set of ANSI C libraries for manipulation, measurement, and visualization of structured scientific data. Includes N-dimensional image I/O and processing, volume rendering, diffusion tensor processing, ray tracing, PostScript rendering, and more. Teem includes command-line tools
Void Dead is a simple 2D Engine for the iPhone, iPod touch and iPad that can be used to create games or other graphical applications thats need to use OpenGL ES. The engine supports both, OpenGL ES 1.1 and OpenGL ES 2.0 with fallback to iPhone OS 2.x Features: - Modular design - Sprites - Atlas
This is a 3d particle system to create effects for flash. It is an actionscript library. It gives you the ability to define a custom particle, and it also features a physics engine.
This project was made for fun, for education purpose. More will come soon as I develop the concept some more.
This is a particle generator I wrote to help learn OpenGL ES 1.1 better. This project is intended for use on the iPhone, though I imagine large chunks of it could be ported to other embedded devices that support OpenGL ES 1.1 or higher.
A small particle system simulator written in python. The intent of the program is to be general enough that a developer can easily add his or her own forces acting on the entire system, or just parts of it.
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