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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so c [Less]

4.73846
   
  0 reviews  |  162 users  |  1,829,669 lines of code  |  49 current contributors  |  Analyzed 6 days ago
 
 

OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game. Bots were added starting in 0.6.0. They will spout taunts and everything! Concepts would be loose, so ... [More] don't expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model. OpenArena uses the ioquake3 open source Quake 3 distribution . [Less]

4.52941
   
  0 reviews  |  30 users  |  181,628 lines of code  |  1 current contributor  |  Analyzed about 2 years ago
 
 

Scorched3D is a cross-platform 3D remake of the popular 2D artillery game Scorched Earth. Scorched3D can be played against the computer, other players, and remotely across the Internet or LAN.

4.22222
   
  0 reviews  |  26 users  |  507,591 lines of code  |  1 current contributor  |  Analyzed about 15 hours ago
 
 

Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 29 days ago
 
 

Exult is an open-source game engine for playing Ultima7 on modern operating systems, using the game's original data files.

4.5
   
  0 reviews  |  10 users  |  246,273 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

S.C.O.U.R.G.E. is a Rogue-like game with a modern user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc.

5.0
 
  0 reviews  |  9 users  |  115,182 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

PearPC is a platform-independent PowerPC architecture emulator capable of running most PowerPC operating systems. It includes a Just- In-Time compiler for x86 processors.

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  0 reviews  |  8 users  |  127,004 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

Openc2e is a cross-platform open-source game engine designed to be compatible with and run the Creatures series of games, including Creatures 1, 2, 3 and Docking Station.

5.0
 
  0 reviews  |  7 users  |  32,657 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 
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Qonk is a nice and small real-time space conquering strategy game.

5.0
 
  0 reviews  |  3 users  |  15,704 lines of code  |  0 current contributors  |  Analyzed 11 days ago
 
 

Openlancer is an open-source project with the hopes of creating a procedurally creatived universe in many aspects. It was started originally by fans of the great Microsoft game, Freelancer. When Freelancer 2 never came out, the project was started in hopes of continuing, and doing, what Freelancer failed to do in it's first release.

5.0
 
  1 review  |  3 users  |  69,334 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 
 
 

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