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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and ... [More] hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows, OS X, Linux and BSD's. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, camera tracking, object tracking and full video editing [Less]

4.68595
   
  4 reviews  |  573 users  |  1,197,744 lines of code  |  90 current contributors  |  Analyzed 6 days ago
 
 
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Extensible framework for explicit dynamic particle models (discrete element model, lattice model), primarily targeted at material research (civil engineering materials such as concrete, geomechanics).

5.0
 
  0 reviews  |  22 users  |  56,800 lines of code  |  11 current contributors  |  Analyzed about 1 month ago
 
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a ... [More] lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

5.0
 
  0 reviews  |  15 users  |  440,732 lines of code  |  0 current contributors  |  Analyzed about 1 hour ago
 
 
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The h5py package is a Pythonic interface to the HDF5 binary data format. It lets you store huge amounts of numerical data, and easily manipulate that data from NumPy. For example, you can slice into multi-terabyte datasets stored on disk, as if they were real NumPy arrays. Thousands of datasets ... [More] can be stored in a single file, categorized and tagged however you want. H5py uses straightforward NumPy and Python metaphors, like dictionary and NumPy array syntax. You can iterate over datasets in a file, or check out the .shape or .dtype attributes of datasets; you don't need to know anything special about HDF5 to get started. Best of all, the files you create are in a standard binary format you can exchange with other people, including those who use programs like IDL and MATLAB. [Less]

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  0 reviews  |  4 users  |  4,842 lines of code  |  2 current contributors  |  Analyzed 5 months ago
 
 

A pythonic layer on top of the ROOT framework's PyROOT bindings.

5.0
 
  0 reviews  |  4 users  |  28,849 lines of code  |  10 current contributors  |  Analyzed 4 days ago
 
 

Open source steam property routines for C/C++. Implements the IAPWS-IF97 and IAPWS-95 steam tables from the International Association for the Properties of Water and Steam. Includes two-way property solvers and test suite. Can be used from C/C++, Python, LabView and ASCEND.

4.0
   
  0 reviews  |  1 user  |  16,198 lines of code  |  1 current contributor  |  Analyzed 9 days ago
 
 

A Qt widget where you can add objects and they act according to the laws of physics (2D physics, at least). Uses chipmunk (included), PyQt?, Polygon, pymunk (included). It supports all the features of chipmunk, I think, including but not limited to: * Bodies * Collision shapes * Collision callbacks * Joints

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  0 reviews  |  1 user  |  4,201 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 
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  0 reviews  |  1 user  |  1,197 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 
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An object-oriented partial differential equation (PDE) solver, written in Python, based on a standard finite volume approach and includes interface tracking algorithms.

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  0 reviews  |  1 user  |  24,539 lines of code  |  2 current contributors  |  Analyzed 3 days ago
 
 

pybox2d2D physics library for Python under the *zlib* license. (not BSD, see below) BSD? zlib? Which license?As Google Code does not allow projects to be listed under some of the less popular licenses (see here and here for more information), pybox2d is currently listed under BSD. However, the ... [More] code is licensed under the very liberal zlib license, the same as the underlying Box2D library. News2009/2/25: Release2.0.2b1 Released! Lots of changes since the last version. See all of the changes in this post here, along with some other important code change notes there. Be sure to download the testbed, which includes all of the examples, in addition to the library itself as it is no longer included in the installer. 2008/10/23: Release2.0.2b0 Released! OS X and win32 installers in the downloads section along with a full source release. Changes here: Changes OS X and win32 installer notes [Less]

5.0
 
  0 reviews  |  1 user  |  26,803 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 
 
 

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