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AbiWord is a free word processing program similar to Microsoft(R) Word. It is suitable for a wide variety of word processing tasks.

4.17241
   
  1 review  |  96 users  |  828,216 lines of code  |  13 current contributors  |  Analyzed about 21 hours ago
 
 

The SAXON package is a collection of tools for processing XML documents.

4.68182
   
  2 reviews  |  81 users  |  911,648 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

GXemul is a framework for full-system computer architecture emulation. It emulates (networks of) machines, consisting of processors (ARM, MIPS, Motorola 88K, PowerPC, and SuperH) and various surrounding hardware components. It is complete enough to allow several unmodified "guest" ... [More] operating systems (e.g. NetBSD) to run inside the emulator as if they were running on real hardware. [Less]

5.0
 
  0 reviews  |  4 users  |  20,851 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

yml

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YML - Why a Markup Language?! Any time a formal language is created for computing, a compromise has to be found: whether the language is perfect for the computer but terrible for the human or vice versa. XML is very good for the computer ;-) Using XML for the reasons mentioned above, but for ... [More] programming? "Why a Markup Language?!" was what I was shouting some time playing around with a code generator in XSLT. That gave the idea. [Less]

2.0
   
  0 reviews  |  4 users  |  540 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

An implementation of XPath Data Model compatible with Streaming

5.0
 
  0 reviews  |  3 users  |  1,660 lines of code  |  1 current contributor  |  Analyzed 18 days ago
 
 

PLPA is an attempt to solve the problem that there are multiple API's for processor affinity within Linux. Specifically, the functions sched_setaffinity() and sched_getaffinity() have numbers and types of parameters depending on your Linux vendor and/or version of GLibc. This is quite ... [More] problematic for applications attempting to use processor affinity in Linux for compile-time, link-time, and run-time reasons. The PLPA provides a single processor affinity API that developers can write to in order to get both consistent behavior and binary compatibility across different Linux installations. [Less]

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  0 reviews  |  2 users  |  2,523 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

Have the RefleX of Native XML Programming ! RefleX uses XML tags as actions to perform. RefleX is a general-purpose XML engine that allows to write Web applications as well as batch scripts just with tags, to browse non-XML objects like if they were XML with XPath, to design and implement ... [More] processing-oriented XML languages (declarative or procedural) and much more. XUnit and WUnit are now bundled with RefleX : you'll be able to design test-suites with XPath and XML. WUnit support AJAX-based applications and supply a server emulator that allows to handle server-side objects. Imagine that you want to test a Web page : before getting it from the server, you can store authoritatively some objects in the user session... Have the RefleX ! [Less]

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  0 reviews  |  1 user  |  219,918 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

cpulimit is a per-process cpu usage limiter (expressed in percentage, not in cpu time). This is useful to control batch jobs, when you don't want they eat too much cpu. It is able to adapt itself to the overall system load, dynamically and quickly.

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  0 reviews  |  1 user  |  1,102 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

JnesBR Another-Yet-NES-Emulator-DebuggerAnother project about coding a NES (Famicom) emulator. This project have been developed using Java as language. A debug system is one of goals from this project too. The PPU documentation (still WIP) http://docs.google.com/Doc?id=dgkczz7v_8cwncmfcn . News ... [More] You can check it out the earlier screenshots http://code.google.com/p/jnesbr/wiki/screenshots The ideas behind the JNesBR CuriosityWith the beauty title OO - The other end of the spectrum you can read some opinions at address http://forums.thedailywtf.com/forums/p/11143/193235.aspx and they're think my project could be claimed as one WTF. (if you have some time read it,is realy good, people discussing about oo is always great) Linkshttp://nesdev.parodius.com http://code.google.com/p/jnesbr http://en.wikipedia.org/wiki/Picture_processing_unit http://bobrost.com/nes/lectures/ http://mdb.classicgaming.gamespy.com/m1/lvldata.htm http://emutalk.net/ http://forums.ngemu.com/ http://nocash.emubase.de/everynes.htm http://nesdev.parodius.com/NESDoc.pdf http://www.brgames.org/tutoriais/nesasmbyOdin.pdf (portuguese) http://en.wikibooks.org/wiki/NES_Programming http://nesdev.parodius.com/nesgfx.txt http://nesdev.parodius.com/NES%20emulator%20development%20guide.txt http://nesdev.parodius.com/2C02%20technical%20reference.TXT http://code.google.com/p/juicynes/ http://6502.org/ http://6502.org/tutorials/compare_instructions.html Logging04-12-2009 15:03 The OAM (sprite ram) viewer. Sprite DMA and normal sprite handling. General fixes (absolute indexed store.). Better colors for name table/attribute table. 04-09-2009 15:03 The palette viewer was implemented. The multi pattern table was implemented. (reading pattern tables from rom too!) The name table was implemented. 04-05-2009 21:41 All legal opcodes and opcoes were implemented. PPU emulations starts with force. Palette Windows already shows the first drafts. 04-04-2009 14:34 Almost all opcodes and some illegal opcoes were implemented. 03-28-2009 16:12 Addition of special comment at IO mapped memory (ppu, apu, joystick). 03-23-2009 10:36 Refactoring and reviewing all instructions classes. 03-07-2009 15:34 Unique way to handle memory. Dec and inx instructions, a lot of fix for comparison instruction. Run n steps implemented on debug system. 02-24-2009 11:25 More refactorings. All branches relatives implemented. Ppu status and more debugger gui for ppu state view. Pallete location on memory map. 02-16-2009 22:56 Gui icons. Start ppu debug windows. Ppu registers now change the state of ppu. 02-07-2009 15:01 Pattern Table viewer & Video Memory Viewer. 01-30-2009 23:20 Simpler and functional debugger. Memory viewer now is working. More instructions implemented (btw the addressing modes too). General fixes, around wraparound, endianess, signed byte ... 01-25-2009 21:30 Rom reader , shows the header of iNes rom. Memory viewer is visible and seems to works (at least with no mapper games). Some few (around three) insctructions was implemented. The base architecture is already done. The initial debug system was started. [Less]

5.0
 
  1 review  |  1 user  |  16,187 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

The Chip8 is the target software project for those which want to start code an emulator. This project is another example of this "machine". The language choosed was Java and to render stuffs was used Java2D, there is a chance to make one render engine using jogl. (in the future). An simply ... [More] debugger system is offered too. A two notation disassembler (David Winter & Michael Toren) is inside too. ---- Thanks for all info on the Internet (mainly to these authors Winter and Toren) and thanks very very very much to runawayprisoner (from forums.ngemu.com) thus like to emutalk chip8 thread. ---- Emutalk Chip8 Thread http://www.emutalk.net/showthread.php?t=19894&page=88 Ngemu Chip8 Thread http://forums.ngemu.com/web-development-programming/114578-chip8-thread-new-post.html ---- Some screenshots [Less]

5.0
 
  1 review  |  1 user  |  7,437 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 
 
 

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