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Ela is a modern programming language that runs on CLR and Mono. The language is dynamically (and strongly) typed and comes with a rich and extensible type system out of box. It provides an extensive support for the functional programming paradigm including but not limited to - first class ... [More]
A portable adaptive runtime system for parallel applications. Application developers create an object-based decomposition of the problem of interest, and the runtime system manages issues of communication, mapping, load balancing, fault tolerance, and more. Sequential code implementing the ... [More]
This project tries to put all algorithms imaginable in one place. Weather it's sorting, searching, compressing, uncompressing, whatever, we want it. And you shall have it. And even better, in your programing language of choice. All the code is under the GNU License version 2.0.
OverviewThe goal of this project to provide Haskell ports of all OCaml implementations for "Types and Programming Languages" (TAPL) by Benjamin C. Pierce. Each directory (except for "common") contains a single implementation and corresponds the directory of the same name ... [More]
PurposeThe purpose of this project is to help us explore the Language F# in which we are all unfamiliar with. We will be writing a 7 - 15 page paper covering topics such as: How the language came to be Its main field of applicability, where it’s used, unique features Its syntax Its rules for ... [More]
A parser generator that create a CTFE template and struct based parser with an example lisp style code translator.
Waebric is little language for markup generation. This project aims to collect a number of different implementations using different languages and tools.
Component-based development has an intuitive underlying idea. Instead of developing a system by programming it entirely from scratch, develop it by using preexisting building blocks, components, and plug them together as required to the target system. The benefits are obvious. Parts of a system ... [More]
The Rogue-Opcode game framework is a simple, cross-platform game development library written in C++. It is developed as an academic research project, investigating novel applications of established adaptive computational intelligence methods to game design, suitable for commercial titles. The effort ... [More]