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A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting support. CubicVR can also be compiled for the Dreamcast, iPod/iPhone and PSP.

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  0 reviews  |  0 users  |  378,262 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

NGE2--NGE's Not a Game Engine. nge2(nge是not a game ... [More] engine的递归缩写,nge第一版原为制作中国象棋psp所写,第二版得到了更全面的强化)是psp/win开发的一个程序库,不是一个游戏引擎,设计思想是简单易用,用来做各个显示程序或者游戏引擎,nge2追求的是性能,所以全部用的c函数写,而显示函数也分为各个性能要求,提供不同的显示函数。 nge2的设计就是让开发人员不需要用psp调试就能开发出psp的应用程序。就是说在windows下调试,在psp上运行。 大大降低了psp调试程序浪费的时间。 libnge2支持PSP1000,PSP2000的3xx以上版本。 libnge2采用LGPL发布源代码。使用本库建议加上nge2的logo,见图片。 以下是nge2在psp与其他方式的对比(222mhz): Render(32bit 512*512) FPS(16bit 512*512) FPS sdl+software render30fps60fps sdl+pspgl55fps120fps nge2270fps400+fps 特点: 支持16位(RGBA5650 RGBA5551 RGBA4444)/32位(RGBA_8888)显示。 支持JPG,BMP(24,32位),PNG,TGA(24,32位)图片读取,并转化到上述显示模式。 支持HZK,GBK点阵字体,FreeType字体显示。 支持高效的图片缩放旋转,alpha混色效果。 多种显示函数,提供不同的性能。 直线,矩形,三角形,圆形等几何图形的绘制。 音频支持,用于播放声音,mp3,wav,可扩展。 视频支持,用于播放动画,pmp支持。 支持各种图像裁剪,例如J2ME2的SetClip函数。 支持VC6.0,VS2003,VS2005,VS2008编译环境。 技术支持: NGE2官方网站 TOPOC技术支持论坛--(NGE2使用中的疑问请到这里提) TOPOC开发者博客 最新代码下载svn://www.libnge.org/libnge2/ [Less]

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  0 reviews  |  0 users  |  74,699 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

Currently working with gcc using SDL to create the window if GraphicsInstance is used. Also works on the psp as well. There is also a version that uses the psp's pspgu in trunk/psp. There are classes for handling objects such as DrawingCanvas and objects such as Line, Sprite, Image, etc... ... [More] I'll probably be adding more too as I need them. [Less]

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  0 reviews  |  0 users  |  11,305 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

these are a copy of my svn of ported libraries for the psp

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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