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embryo is a tiny Mac/Windows/Linux GUI toolkit for Python. It can be used to "boot-strap" the user into downloading a larger GUI toolkit such as PyGTK, PyGame, pyglet, PyOpenGL, etc. FeaturesThere are two main functions: message_box() displays an alert dialog to the user and waits for ... [More] them to close it. It can contain either a single OK button, or an OK and a Cancel button. open_url() opens a website in the user's default web browser. There are several convenience functions for checking that a minimum version of a package is installed. For example, to check that PyGame 1.7 or later is installed: import embryo if not embryo.check_pygame('1.7'): # Exit.Usageembryo.py is less than 4kb compressed. Drop the latest version into your project and import it as shown above. Don't bother requiring users to install it -- that defeats its whole purpose! DocumentationThe embryo.py file is documented within itself. There are several example programs in the SVN trunk. Requirementsembryo requires Windows 98 or later, Linux with GTK-2.0 or later, or Mac OS X 10.1 or later. Any version of Python post-2.3 should be OK, but GUI functionality requires ctypes (so Python 2.5 is recommended). If ctypes is not available, embryo will still work, but will write messages to standard out. License &cembryo is provided under the BSD license, making it suitable for open-source and commercial projects with little restriction. If you have any queries or patches, contact Alex Holkner at Alex.Holkner@gmail.com. [Less]

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  0 reviews  |  0 users  |  246 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

Loliland is going to be a full featured 2D/3D game written in python. The game will be primarily for a game design class at VCU. After December 2009 the game will be put into full production. Most of all the game will be multi-platform. The game will be a mix of story, casual, and action game play.

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  0 reviews  |  0 users  |  20 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
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  0 reviews  |  0 users  |  31,787 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

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