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IN ENGLISH: Weather Blob (Tentative Title)WB is a role-playing game which is coded in Python using Pyglet and Miru libraries. Current status: Pre-pre-pre-alpha Developers Name Job Hohoo (reallysecretaccount) Lead developing, programming, sprites, music 404_not_found Sprites SUOMEKSI: ... [More] Weather Blob (Työnimi)WB on RPG joka koodataan Pythonilla käyttämällä Pyglet- ja Miru-kirjastoja. Nykyinen tila: Esi-esi-esi-alfa Suunnittelijat Nimi Työ Hohoo (reallysecretaccount) Pääsuunnittelu, ohjelmointi, spritet, musiikki 404_not_found Spritet [Less]

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Super Robot Battle 200X is a game created for Pyweek 6 by "Team Measuring Cups" which consists of James Turk and Steven Jackson. The game is a simple robot programming environment written in Python and started on March 30th 2008 with the goal of having a fully playable game within a ... [More] week. If the game is any good, maybe we'll continue working on it? [Less]

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  0 reviews  |  0 users  |  761 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

DatesSunday 30th August to Sunday 6th September (00:00UTC to 00:00UTC) T e a m P r e s e n t sBird Strike LibsWe will use the following libs pygame 1.9.0 http://www.pygame.org/download.shtml pyglet 1.1.3 http://pyglet.org/download.html cocos2d 0.3.0 http://cocos2d.org/download.html ... [More] Remember to clean out your site-packages directory to make sure you are using the right versions. Current Screen [Less]

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  0 reviews  |  0 users  |  46,136 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

Jack Nutting and Simon Wittber's entry for pyweek #6.

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  0 reviews  |  0 users  |  4,946 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

Casey's game code, snippets, scripts and utilities. In progress stuff not mature enough for its own repo, as well as experiments and the like. Maybe even some diamonds in the rough! 8^) Probably the code of most interest here is my Perlin noise library for Python. Here's an example of what ... [More] you can do with it (download a higher quality version at right). I also occasionally post stuff about what I'm doing on my blog. At the moment, I am hacking regularly on the Lepton particle engine. [Less]

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  0 reviews  |  0 users  |  18,498 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Lepton: A high-performance, pluggable particle engine and API for PythonLepton is designed to make complex and beautiful particle effects possible, and even easy from Python programs. Lepton provides the following core features: Native-code core for high-performance particle dynamics and ... [More] rendering Pluggable particle controllers for specifying particle behavior Two pluggable OpenGL renderers, and two pygame renderers Spacial domains, used to control particle emission and behavior Easy to use and powerful texture support, including animation Modular architecture that lets you easily configure and customize the engine The code includes several examples of how you can use the engine (using pyglet and pygame). Note the engine itself does not depend on any other 3rd-party Python libraries and simply requires the application to setup an OpenGL context in order to render particles. Learn MoreOverview -- The 10,000 foot view of Lepton Code Example -- A complete 3D explosion example program using Lepton and Pyglet Change Log -- Changes in the latest release RoadMap -- Where Lepton is headed Latest Checkins -- What's cooking in the subversion repo ApplicationsLepton was used for our pyweek entry Fishing Frenzy: Fishing Frenzy Pyweek Page Browse the Source Code If you are working on an application using lepton, let us know! [Less]

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  0 reviews  |  0 users  |  41,031 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

The primary goal of Cassopi is to produce an open source sketching application that allows non-destructive workflow. This is achieved by using a node based approach combined with GPU acceleration. For latter point OpenGL is used. Cassopi is developed using Python. Pyglet provides basic windowing ... [More] , event system and access to OpenGL. At first stage the goal is to get the user interface and basic node functionality working. After this the functionality will be extended to encompass sketching. Note that at the moment I am working on user interface library (http://bui.googlecode.com/) that I hope to use as the basis for Cassopi. [Less]

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  0 reviews  |  0 users  |  1,366 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

LightsyLightsy has moved to github: http://github.com/adamjforster/lightsy

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  0 reviews  |  0 users  |  148 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

To assess the quality of hardware, drivers and libraries, we need a graphics benchmark like 3DMark or Aquamark for OpenGL. This project aims at creating a cross-platform OpenGL benchmark with triangle throughput, fill-rate and shader testing.

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  0 reviews  |  0 users  |  220 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

The aim of this project is to make an editor that is very easy to script, and therefore an excellent platform for quickly testing ideas and add new features.

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  0 reviews  |  0 users  |  214 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
 
 

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