Select a tag to browse associated projects and drill deeper into the tag cloud.
IN ENGLISH: Weather Blob (Tentative Title)WB is a role-playing game which is coded in Python using Pyglet and Miru libraries. Current status: Pre-pre-pre-alpha Developers Name Job Hohoo (reallysecretaccount) Lead developing, programming, sprites, music 404_not_found Sprites SUOMEKSI: ... [More]
Super Robot Battle 200X is a game created for Pyweek 6 by "Team Measuring Cups" which consists of James Turk and Steven Jackson. The game is a simple robot programming environment written in Python and started on March 30th 2008 with the goal of having a fully playable game within a ... [More]
DatesSunday 30th August to Sunday 6th September (00:00UTC to 00:00UTC) T e a m P r e s e n t sBird Strike LibsWe will use the following libs pygame 1.9.0 http://www.pygame.org/download.shtml pyglet 1.1.3 http://pyglet.org/download.html cocos2d 0.3.0 http://cocos2d.org/download.html ... [More]
Casey's game code, snippets, scripts and utilities. In progress stuff not mature enough for its own repo, as well as experiments and the like. Maybe even some diamonds in the rough! 8^) Probably the code of most interest here is my Perlin noise library for Python. Here's an example of what ... [More]
Lepton: A high-performance, pluggable particle engine and API for PythonLepton is designed to make complex and beautiful particle effects possible, and even easy from Python programs. Lepton provides the following core features: Native-code core for high-performance particle dynamics and ... [More]
The primary goal of Cassopi is to produce an open source sketching application that allows non-destructive workflow. This is achieved by using a node based approach combined with GPU acceleration. For latter point OpenGL is used. Cassopi is developed using Python. Pyglet provides basic windowing ... [More]
To assess the quality of hardware, drivers and libraries, we need a graphics benchmark like 3DMark or Aquamark for OpenGL. This project aims at creating a cross-platform OpenGL benchmark with triangle throughput, fill-rate and shader testing.
The aim of this project is to make an editor that is very easy to script, and therefore an excellent platform for quickly testing ideas and add new features.
Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.