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The Tonatiuh project aims to create an open source, cutting-edge, accurate, and easy to use Monte Carlo ray tracer for the optical simulation of solar concentrating systems. Some of design goals of Tonatiuh are: - To facilitate the optical simulation of almost any type of solar concentrating
The Persistence of Vision Raytracer is a high-quality, totally free tool for creating stunning three-dimensional graphics. It is available in official versions for Windows, Mac OS/Mac OS X and i86 Linux. The source code is available for those wanting to do their own ports.
appleseed is a modern, physically-based renderer developed by the VFX and rendering nutjobs of Jupiter Jazz and ultimately targeted at production rendering. It is released as open source under the MIT license.
Snogray is a program for rendering 3d scenes, using monte-carlo ray-tracing. It is "physically based", meaning that it tries to calculate light transport in a physically plausible way when that is practical. It uses the Lua language as a front-end.
Hybrid Scanline-Raytracing Engine and an all new rendering aproach :) VisitorPattern based Scenegraph written in C++. Direct3D 9 or 10 rendering is used for PrimaryRays and CUDA used for BSP-Raytracing (DX11, OpenGL, ComputeShader easily upgradeable). CLR-Wrapper available for support in managed
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