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Projects tagged ‘raytracing’ and ‘renderer’


[7 total ]

18 Users
   

Lux is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible ... [More] object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]
Created over 2 years ago.

3 Users

Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
Created over 3 years ago.

1 Users

picogen will be an outdoor ray tracing system, targetting large-scale terrain with realistic day/night-illumination and detailed plant populations
Created about 1 year ago.

1 Users
   

Snogray is a program for rendering 3d scenes, using monte-carlo ray-tracing. It is "physically based", meaning that it tries to calculate light transport in a physically plausible way when that is ... [More] practical. It uses the Lua language as a front-end. [Less]
Created about 1 year ago.

0 Users

The rendy project aims to produce an advanced photorealistic 3D renderer (based on ray tracing), designed in a completely modular fashion. Each part of the rendering process is handled by separate ... [More] programs acting as filters on a UNIX pipeline. The core renderer itself is driven by geometry and shader plugins, and is completely agnostic to models of illumination or object types, and thus can be extended quite easily to support any kind of data set, reflectance model, or rendering algorithm. [Less]
Created 10 months ago.

0 Users

lucille is a open source parallel global illumination renderer.
Created about 1 year ago.

0 Users

Beam is a Ray Tracer, with a simple scene format, implemented C. The purpose of Beam is to demonstrate Ray Tracing concepts to students who are studying graphics programming. The Ray Tracing code in ... [More] Beam is implemented in pure C. The scene file format is implemented using a combination of pure-C support files, and a Lex/Yacc generated parser. [Less]
Created 28 days ago.