Projects tagged ‘raytracing’


[65 total ]

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A 3D image synthesis project written in Java using the ray tracing algorithm. Supports very basic materials and primitives. Focused on multithreaded and distributed rendering through a TCP/IP network.
Created 10 months ago.

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This is implementation of Client-Server-Worker architecture. Client can choose scene to generate. Scene rendering is proceed on many computers (workers) so that the time of generation is lower.
Created 4 months ago.

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An attempt at real-time raytracing using the Microsoft Accelerator library
Created 12 months ago.

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Educational project
Created about 1 month ago.

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Lucifer - a Java based Rendering EngineLucifer is a physically based rendering engine built in the Java programming language.
Created 12 months ago.

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Submitting povray files for other users to build their own renderings
Created about 1 year ago.

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geomlib is a collection of classes for 3D vector math, 3D model loading and manipulation, raytracing, and advanced geometric algorithms. It provides classes for several geometric primitives, such as ... [More] vectors (2D/3D/4D), rays, triangles, triangle meshes, parallelograms, spheres, tori, cones (open and closed), rings, bezier patches, bounding boxes, and bounding spheres. It has classes for Quaternion and Matrix calculations. It specifies an API for 3D camera models and provides several implementations: freelook, targeted, and snapshot cameras. Furthermore, it contains classes to read the obj model text file format (for basic models). Most of the geometric primitive classes support standard raytracing operations as well as freely programmable shading and texturing. Support classes for these operations are also included, such as texture coordinate calculation, point and area light sources, perlin noise, and a standard library for programmable shading. Last but not least, it contains implementations for a number of algorithms: numerical root finding up to degree 4, simple and contour based polygon triangulation, 2D convex hull, 3D polygon clipping, smooth vertex normal calculation for triangle meshes, a red-black treeset, and quick-select. All of that comes in a library package with no external dependencies (except JUnit for the unit tests, which can be omitted). [Less]
Created 12 months ago.

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Simple raytracer (not real-time)
Created about 1 year ago.

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A simple realtime ray tracer with some advanced features written for educational purposes.
Created 12 months ago.

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Gpu ray tracing project
Created 12 months ago.