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Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

4.8
   
  0 reviews  |  26 users  |  568,348 lines of code  |  19 current contributors  |  Analyzed 9 days ago
 
 

Snelps is a comical RTS written in Ruby. The most unique thing about Snelps is the attacking. The available attacks will depend on which units you have selected. There will be AI at a "higher than unit" level. ie Selected units may join together to form a bridge to cross a ravine. I ... [More] am currently working with Glob2's graphics. They will be phased out soon, but programmer art sucks. If anyone from glob2 needs me to pull them, or stop using them please contact me and I will do so immediately. Donations welcome [Less]

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  0 reviews  |  1 user  |  25,101 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

1453Gerçek Zamanlı Strateji Oyunu 1453, İzmir Ekonomi Üniversitesi Bilgisayar Bilimleri Fakültesi Bilgisayar ve Yazılım Mühendisleri öğrencileri tarafından Bitirme Projesi olarak hazırlanmaktadır. Geliştiricilerİzmir Ekonomi Üniversitesi, Bilgisayar ve Yazılım Müh. ... [More] Öğrencileri: Kaya Oğuz Serkan Barut Sakine Şule Metin Sevil Güler Dışarıdan destek: Melih Önyer & Beyaz Kare - Grafikler Semih Önyer - Müzik ve sesler Özcan Oğuz - Müzik ve sesler İEÜ Bilgisayar ve Yazılım Müh. - Birim sesleri ve Test grubu BağlantılarGeliştirici Günlükleri [Less]

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  0 reviews  |  0 users  |  7,501 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. Currently, the game is in alpha state (not playable) and no one seems to be working on it anymore. If anyone is interested in continuing this project, feel free to contact the project owner.

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  0 reviews  |  0 users  |  57,283 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

DescriptionWoT War is a sprite-based real time strategy game engine being implemented in C++. The Allegro C library is being used to supply cross-platform graphics functionality. Official game content will be based on the Wheel of Time book series by Robert Jordan. However, the game engine is ... [More] entirely modifiable via simple text data files. A short (low quality) preview: http://www.youtube.com/watch?v=omf2DqgpjBA System RequirementsDevelopment is taking place under Linux using the GNU toolset (g++/make), but the engine will run just fine on Windows and Mac OS X machines as well. An old 1.8 GHz single-core laptop has been shown to run trials with over nine hundred active units. Use the InstallationGuide instructions if you've got the guts and know-how to try out the current development version. FeaturesImplemented Core code Tile based maps Dynamic tile fading Stationary objects (trees, etc.) Animation Units Groups Movement Pathfinding Collisions Minimap Graphics development tools Melee fighting Unified config loader Particle system Ranged fighting Simple inter-group coordination Buildings and build sites GUI menu system Map editor To Do Networking (via Asio from the Boost library) Keyboard shortcuts Ideas for the Future Sound effects Particle effects (blood, dirt, etc.) AI opponents Scenarios (triggers, etc. in map editor) Implement the fish-school algorithm for intelligent inter-group coordination Boats (units can actually be on) Towers/Walls (units can walk on top) Siege / area damage Fog of war Flying units Refactor code, the pointers are running rampant more... [Less]

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  0 reviews  |  0 users  |  10,584 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Real Time Strategy game similar to Command & Conquer: Red Alert, Starcraft, etc. that is playable inside of a web browser, without the need for any plugins. Everything will be handled through Javascript, AJAX, PHP, and MySQL.

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  0 reviews  |  0 users  |  486 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

In a world made entirely of wood, utilize resources to either conqueror all or crumple...

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  0 reviews  |  0 users  |  993 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

UGame is a Single-Player RealTime Strategy version of OGame which has mostly OGame features and its unique fetures. You can download it with the following website: http://code.google.com/p/ugame-redhunter/downloads/list Welcome to enjoy UGame, at here: 1.No any GOs/SGOs/GAs, you can play ... [More] freely and you can attack NPC more 10000 times one hour. 2.You can enjoy the very high speed, 100X is not enough? please go to 1000X speed. 3.You can player with easy computer very easily. 4.Of cource, you can paly with normal/hard computer challengelly. Welcome to report the bugs you found in game, if so you will be in the thank list of game. Notice Items: 1.Developer: RedHunter, Email: ugame.redhunter@gmail.com, any question please contact RedHunter. 2.The game is a free program before version E2.00(not include E2.00), you can distribute and copy freely, but you can not used in bussiness. 3.The program NEVER attach any bad code and backdoor program. 4.Thank OGame for providing some data and materials, this game JUST for amusement. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 4 days ago
 
 

A Browser-Based Graphical RTS based loosely on the text game Tradewars

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  0 reviews  |  0 users  |  0 current contributors
 
 

A Batleship clone written in Java for a class project. The game is client/server based with one common server and clients connecting to it. As two clients connect they are paired off into a game.

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  0 reviews  |  0 users  |  1,564 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 
 
 

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