Projects tagged ‘realtimestrategy’ and ‘rts’


[11 total ]

1 Users

Snelps is a comical RTS written in Ruby. The most unique thing about Snelps is the attacking. The available attacks will depend on which units you have selected. There will be AI at a "higher than ... [More] unit" level. ie Selected units may join together to form a bridge to cross a ravine. I am currently working with Glob2's graphics. They will be phased out soon, but programmer art sucks. If anyone from glob2 needs me to pull them, or stop using them please contact me and I will do so immediately. Donations welcome [Less]
Created about 1 year ago.

0 Users

Real Time Strategy game similar to Command & Conquer: Red Alert, Starcraft, etc. that is playable inside of a web browser, without the need for any plugins. Everything will be handled through Javascript, AJAX, PHP, and MySQL.
Created 12 months ago.

0 Users

DescriptionWoT War is a sprite-based real time strategy game engine being implemented in C++. The Allegro C library is being used to supply cross-platform graphics functionality. Official game ... [More] content will be based on the Wheel of Time book series by Robert Jordan. However, the game engine is entirely modifiable via simple text data files. A short (low quality) preview: http://www.youtube.com/watch?v=omf2DqgpjBA System RequirementsDevelopment is taking place under Linux using the GNU toolset (g++/make), but the engine will run just fine on Windows and Mac OS X machines as well. An old 1.8 GHz single-core laptop has been shown to run trials with over nine hundred active units. Use the InstallationGuide instructions if you've got the guts and know-how to try out the current development version. FeaturesImplemented Core code Tile based maps Dynamic tile fading Stationary objects (trees, etc.) Animation Units Groups Movement Pathfinding Collisions Minimap Graphics development tools Melee fighting Unified config loader Particle system Ranged fighting Simple inter-group coordination Buildings and build sites GUI menu system Map editor To Do Networking (via Asio from the Boost library) Keyboard shortcuts Ideas for the Future Sound effects Particle effects (blood, dirt, etc.) AI opponents Scenarios (triggers, etc. in map editor) Implement the fish-school algorithm for extra intelligent intra-group coordination Boats (units can actually be on) Towers/Walls (units can walk on top) Siege / area damage Fog of war Flying units Refactor code, the pointers are running rampant more... [Less]
Created 12 months ago.

0 Users

Jogo de RTS em desenvolvimento para projeto final de Introdução ao Desenvolvimento de Jogos da Universidade de Brasília, primeiro semestre de 2009. Código em C++, usando bibliotecas SDL. A RTS ... [More] game being developed for final project in Introduction of Game Design class in University of Brasília, first semester of 2009. Code in C++, using SDL libraries. [Less]
Created 3 months ago.

0 Users

UGame is a Single-Player RealTime Strategy version of OGame which has mostly OGame features and its unique fetures. You can download it with the following website: ... [More] http://code.google.com/p/ugame-redhunter/downloads/list Welcome to enjoy UGame, at here: 1.No any GOs/SGOs/GAs, you can play freely and you can attack NPC more 10000 times one hour. 2.You can enjoy the very high speed, 100X is not enough? please go to 1000X speed. 3.You can player with easy computer very easily. 4.Of cource, you can paly with normal/hard computer challengelly. Welcome to report the bugs you found in game, if so you will be in the thank list of game. Notice Items: 1.Developer: RedHunter, Email: [ugame.redhunter@gmail.com], any question please contact RedHunter. 2.The game is a free program before version E2.00(not include E2.00), you can distribute and copy freely, but you can not used in bussiness. 3.The program NEVER attach any bad code and backdoor program. 4.Thank OGame for providing some data and materials, this game JUST for amusement. [Less]
Created 12 months ago.

0 Users

In a world made entirely of wood, utilize resources to either conqueror all or crumple...
Created 12 months ago.

0 Users

StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. Currently, the game is in alpha state (not playable) and no one seems to be working on ... [More] it anymore. If anyone is interested in continuing this project, feel free to contact the project owner. [Less]
Created 12 months ago.

0 Users

A Batleship clone written in Java for a class project. The game is client/server based with one common server and clients connecting to it. As two clients connect they are paired off into a game.
Created 11 months ago.

0 Users

An open source multiplayer 2D isometric RTS similar to Age of Empires. Development is just starting.
Created 4 months ago.

0 Users

The goal of this project is to create the engine for a real time strategy game such that all game content (units, buildings, resources, etc.) is data driven. We capture the common elements of games ... [More] such as Starcraft, Red Alert, and Age of Empires so that all that's required to create a new game is skinning it by editing model and configuration files. Current features include 3D world/model formats and network play. [Less]
Created 10 months ago.