Projects tagged ‘remote’ and ‘wiimote’


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Projects tagged ‘remote’ and ‘wiimote’

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Refine results Project Tags wii (10) control (4) c (3) wiiremote (3) nunchuck (2) java (2) nintendo (2) api (2) glovepie (2) wiiflash (1) windows (1) vr (1)

[14 total ]

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Created 8 months ago.

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Kunai is an interpreter of the subset of the GlovePIE scripting language required to interact with the Wii remote control and its accessories, namely the nunchuck and classic controller attachments. ... [More] It uses the WiiRemote framework from DarwiinRemote to interact with the Wii remote control. [Less]
Created 12 months ago.

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wiimoteと扇ぎロボットを使用する。
Created 12 months ago.

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JWiimote is a Java library to communicate with a Wiimote, the remote controller of Wii. Currently JWiimote supports Windows. Other platforms might be added in the future. JWiimote uses a HID ... [More] device, so that it does not require any specific bluetooth stack. It works with your default bluetooth software. (e.g. BlueSoleil) [Less]
Created 12 months ago.

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Um programa simples em Qt para teste do controle remoto do Wii usando a biblioteca WiiUse. O programa é capaz de mostrar quais botões estão precionados, a saída dos acelerômetros e a leitura das ... [More] fontes de emissão de luz Infra-Vermelha. A simple Qt application to test the Wii Remote controller using the library WiiUse. The program is capable to show whit buttons are pressed, the accelerometer output and the Infra-Red light emission spots read. [Less]
Created 11 months ago.

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Wiimote SimpleThis Java library allows for the development of applications that interface with the Nintendo Wii Remote. It was designed to be very simple to use. If you need a Java library for ... [More] interfacing with Wiimotes, I suggest you first try a different project: WiiremoteJ. It has more functionality than this library, but is NOT open source. If you run into trouble, you might get stuck. If WiiremoteJ didn't work out for you (it didn't for me), then feel free to try this library. It has less functionality than WiiremoteJ, but it will likely do what you need, and if it doesn't, you can add that functionality, since you have the source. FeaturesRead accelerometer data, useful for responding to dynamic swinging actions. Read infrared camera data, useful for cursor pointing. Respond to button pushes. Vibrate Wiimote. Set lights on the Wiimote. InstructionsRequirements: A Java Compiler (not sure on version requirements) An implementation of JSR-82 (e.g. Bluecove or Avetana) Bluetooth drivers (e.g. WIDCOMM on Windows XP, or the built-in OS X drivers) Note that the built-in drivers in Windows XP SP2 do not work with Wiimotes. Many Bluetooth dongles come with their own WIDCOMM drivers, which should work. Wiimote Simple should work on Linux as well, although I have never tested it. Please refer to the bluecove site for Linux driver information. DisclaimerSupporting this project is not high on my priority list. I released this code mostly so that people in a similar situation to me have some code that can provide a head start. I will try to check in on this project page every once in a while, but do not be surprised if you ask a question and I don't answer. Garth [Less]
Created 12 months ago.

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A WiiMote Support for Game Maker Pro. (I've tested on GM 7 Pro) Created in Visual Basic 2008 Express Edition. Thanks to Brain Peek, for his WiiMoteLib ... [More] (http://www.brianpeek.com/blog/pages/wiimotelib.aspx) Freaked, for his help on GMC (http://gmc.yoyogames.com/index.php?showtopic=437672) The Cool Gamer, for his GM .net layer (http://gmc.yoyogames.com/index.php?showtopic=317121) Mr. Wolf [Less]
Created 4 months ago.

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This is a project that uses a Nintendo Wiimote ($50) and some cheap custom hardware to interact with computer setups that already include a projector. Users will be able to hold whiteboarding sessions ... [More] with peers across the internet, both being able to modify the same whiteboard contents. [Less]
Created 12 months ago.

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This is part of a larger project to get "proper" head tracking into first person shooter. Previously, head tracking software used the head tracking as a means of controlling where your avatar in the ... [More] virtual world was facing but this feels wrong because when you turn your head to the left, you are no longer looking at your monitor. If you were to have some kind of surround display, you would still not want the head tracking to do this because looking to the left would simply allow you to see the left monitor. The correct immersive effect for a head tracking device is to allow the user to view the monitor as a window into another world, allowing them to look "around the corner" of the monitor. In order to do this the the 3D application needs to use an asymmetric view frustum instead of the normal symmetric one. The source code available here is for the: Wii remote driver (the part that let's you use a Wii remote on your PC). The spacial locator (the part that figures out where in space the LED is relative to the camera). A small test application to test the use of these two things. For the curious, I did get this working in HL2 as a mod but unfortunately the HL2 engine doesn't allow a fine enough level of control over the rendering system to implement an asymmetric view frustum. Plus my 2 week Christmas vacation ended. :) This code is not maintained anymore. If you are interested in making changes send me an e-mail and I will add you to the members list. My address is my username (listed on the right) plus @gmail.com. [Less]
Created about 1 year ago.

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Wiim ('whim' or 'wheem', if you prefer) is a simple set of C++ classes that allow you to connect to your Wii remote through Windows' HID interface to send and receive commands. Right now you can ... [More] receive button presses and motion data as well as set rumble and LED status. There's no support for IR or any extension devices yet. [Less]
Created about 1 year ago.