Projects tagged ‘render’ and ‘visualization’


[11 total ]

384 Users
   

Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting) ... [More] , animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows XP/Vista, OS X, Linux, BSD, Solaris and Irix. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, and full video editing. [Less]
Created over 3 years ago.

11 Users
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 ... [More] individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
Created about 1 year ago.

6 Users
   

Ardor3D is a Java based 3D engine, forked from jME with the goal of making a more professionally oriented engine with a community based on accepted open source principles.
Created 10 months ago.

3 Users

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most ... [More] advanced and challenging projects of artists and technical artists into reality. We understand that this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]
Created over 2 years ago.

3 Users

[THIS ENTRY IS A DUPLICATE OF "Lux Renderer", PLEASE USE THE OLDER ONE: http://www.ohloh.net/p/9470] Lux Render is a new GPL/Open Source unbiased render engine.
Created about 1 year ago.

2 Users
 

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.
Created over 3 years ago.

1 Users
 

The Java 3D core utilities
Created over 3 years ago.

1 Users

This is the open source release of Chronoscope, the charting and visualization platform for GWT, used as the centerpiece of Timepedia's website. Chronoscope's ultimate goals are: Scalability: To ... [More] provide a high performance, cross browser platform for visualizing possibly large and complex datasets. Ease of use: To enable applications to be built using either GWT or Javascript Scriptability: To allow endusers to create stories around data and share their perspectives with others. Customizability: To give non-programmers intuitive controls over almost every aspect of the look of a visualization. Extensibility: To encourage easy community extension of Chronoscope features (new plot types, new renderers, new canvas backends, etc) Timepedia is developing a collaborative time-oriented search engine with analytic and visualization capabilities. Chronoscope is currently structured around our needs but we hope that opening it up to the community will help it become a well-rounded charting framework. The free version of Chronoscope is distributed under LGPL Version 2.1 [Less]
Created about 1 year ago.

0 Users

Initially intended to be entirely based around 3D graphics in Scala, it has expanded to provide additional functionality for high performance interactive applications.
Created about 1 month ago.

0 Users

This framework allows you to visualize your Java program in 3D virtual reality environment by just adding annotations to the code. The ultimate goal of this project is to allow developer to have a ... [More] full featured 3D visualization though simple description of how it want the code to be visualized. This framework consists of three parts, an Java Annotation library, Visual Element Resource library and the Framework itself. The annotation library consists of several Java Annotation interface which can be used to describe how you want to map the execution of Java Code to corresponding visual representation. The Visual Element Resource library contains Objects that can be put on the screen to represent the execution of underlying Java code. Those objects only contain the logic of visual representation on the screen (Example. Smile of a man, Explosion of a bomb, Firework goes off...). Those resources can be used universally regardless of the Java Code it is visualizing. The Java Visualization Annotation Framework itself consists of two sub-systems. One is the Client Code Execution module, the other is the On Screen Environment Management module. The client code execution module is responsible to monitor the state change of the client code (Example. A property of a class has changed, or a function has been called) and notify the event to the On Screen Environment Management module correspondingly. The Environment Management Module will react on those event received and combined with the annotations embedded in client code will guide it to manipulate the on screen object correspondingly. Notice: This library is still in a Concept Proving Phase. Massive code / structure change will occur. Please check out in SVN for source code. [Less]
Created 12 months ago.