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Aqsis is a cross-platform photorealistic 3D rendering solution, adhering to the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
The initial ShaderMan was a visual Renderman shader building tool, made in spirit of ShadeTree, Slim and XSI - a free software package I've prepared for Renderman community. But it has it's obvious problems: Delphi codebase restricted the porting to Linux - and it was the most wanted
The Cortex project aims to provide a set of high quality C++ libraries and Python modules tailored for software development in the visual effects industry. Rather than producing end user tools, the project focuses on creating a reusable set of modules of use to TDs and programmers in a broad range
ShaderBucket is a palette manager for renderman shaders. It provides an XML schema for specifying palettes and shader interfaces.
SLUM - Shader Language Unified ManagerSLUM is a central hub for development of render shaders for computer graphics. Basically, SLUM gives you the capability of design one shader that contains language components for more than one render software, like GLSL, Renderman, 3Delight, Air, etc. I invite
jrMan is an open source implementation of the REYES rendering algorithm used by Pixar's PhotoRealistic Renderman. Almost all digital production work in the film industry is rendered using this algorithm, yet most computer graphics textbooks fail to mention it or only provide a very
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