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Aqsis is a cross-platform photorealistic 3D rendering solution, adhering to the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing ... [More] , level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]

4.8
   
  2 reviews  |  9 users  |  160,960 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...

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  0 reviews  |  5 users  |  461,151 lines of code  |  0 current contributors  |  Analyzed 11 days ago
 
 
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Ayam is a free 3D modelling environment for the RenderMan interface.

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  0 reviews  |  3 users  |  170,334 lines of code  |  1 current contributor  |  Analyzed 2 days ago
 
 
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K-3D is a complete free-as-in-freedom 3D modeling, animation and rendering system.

5.0
 
  0 reviews  |  1 user  |  1,541,577 lines of code  |  4 current contributors  |  Analyzed about 2 years ago
 
 

The initial ShaderMan was a visual Renderman shader building tool, made in spirit of ShadeTree, Slim and XSI - a free software package I've prepared for Renderman community. But it has it's obvious problems: Delphi codebase restricted the porting to Linux - and it was the most wanted ... [More] new feature. I haven't really touched that code since December 2003. Even thought ShaderMan was extensible behind the original Renderman SL code generation, in practice it was almost impossible to do since lots of stuff was just hardcoded. Thus ShaderMan.Next was born with a different set of features and goals: Easily extensible. Whenever it's Renderman SL, Cg, GLSL, Python, C++, scene graph, particle system, Unix shell or a UI for a scientific data flow system - it's easy to implement or already implemented. Portable between Windows, Linux and Mac OS X from the very beginning. New nice code. Yes, it's a complete rewrite using the different programming language - but it really makes it graspable. It's only 2k 2.2k lines! You can download the stable build using the link at your right, or just get the most recent source code snapshot at http://shaderman.googlecode.com/svn/trunk/. Make sure to download and install: Python ctypes wxPython PyOpenGL Windows users might found this page pretty useful. [Less]

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  0 reviews  |  1 user  |  7,201 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

The Cortex project aims to provide a set of high quality C++ libraries and Python modules tailored for software development in the visual effects industry. Rather than producing end user tools, the project focuses on creating a reusable set of modules of use to TDs and programmers in a broad range ... [More] of scenarios - allowing them to focus on the more interesting or innovative aspects of development. Originally the brainchild of Andrew Chapman, the Cortex project is now being developed around the IECore library developed in house at Image Engine and subsequently released as open source. Initially, Image Engine are providing the core library and Python bindings, along with their RenderMan, Maya, OpenGL, and Nuke support libraries. It is hoped that the Cortex project will attract contributions from the wider visual effects community, and grow to provide a rich set of functionality and support for further 3rd party applications. [Less]

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  0 reviews  |  0 users  |  211,341 lines of code  |  14 current contributors  |  Analyzed 2 days ago
 
 

ShaderBucket is a palette manager for renderman shaders. It provides an XML schema for specifying palettes and shader interfaces.

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  0 reviews  |  0 users  |  4,137 lines of code  |  0 current contributors  |  Analyzed 12 days ago
 
 
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SLUM - Shader Language Unified ManagerSLUM is a central hub for development of render shaders for computer graphics. Basically, SLUM gives you the capability of design one shader that contains language components for more than one render software, like GLSL, Renderman, 3Delight, Air, etc. I invite ... [More] everybody to download slum and give it a try! Any feedback, suggestions, feature requests and issue reports is really welcome! To join Slum R&D discussion group and receive automatic updates about slum, just drop a email request to slum@hradec.com Changelog [Less]

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  0 reviews  |  0 users  |  5,897 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

lucille is a open source parallel global illumination renderer.

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  0 reviews  |  0 users  |  42,685 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

jrMan is an open source implementation of the REYES rendering algorithm used by Pixar's PhotoRealistic Renderman. Almost all digital production work in the film industry is rendered using this algorithm, yet most computer graphics textbooks fail to mention it or only provide a very ... [More] superficial description of how it works. The main objective of the jrMan project is to provide an open [Less]

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  0 reviews  |  0 users  |  44,487 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 
 
 

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