Projects tagged ‘renderman’


[24 total ]

8 Users
   

Aqsis is a cross-platform photorealistic 3D rendering solution, adhering to the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features ... [More] include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing, level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]
Created over 3 years ago.

3 Users

Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
Created over 3 years ago.

3 Users

Ayam is a free 3D modelling environment for the RenderMan interface.
Created over 3 years ago.

1 Users
 

K-3D is a complete free-as-in-freedom 3D modeling, animation and rendering system.
Created about 1 year ago.

0 Users

learning renderman
Created 12 months ago.

0 Users

Programs, plugins, and scripts for 3DCG work.
Created 12 months ago.

0 Users

This project provides various scripting languages binding to the RenderMan Interface Bytestream. This is design for other developers to add language binding and utilizes SWIG where possible.
Created 3 months ago.

0 Users

Throughout learning to code with the RenderMan interface, I noticed a distinct lack of detailed information about the hacks and tricks that people REALLY use to write production ready visual effects ... [More] supporting tools based on and around this technology. delibrary is a collection of small projects written in C++ that were created by me at home whilst learning some of the more detailed aspects of developing complex RenderMan based tools. It has been an attempt to further delve into the perhaps not so commonly tread waters of RenderMan and to give back some of this information to the community of new artists that I believe would rather spend their time building new tools upon the knowledge bases of others, rather than spending at eternity searching for information that they just might not find on the Internet, and hence spending valuable production time learning about things the hard way. The aim is to save people time, and to provide enough of a foundation for other people to build much bigger and better things on top of. I hope you enjoy the work I have put into this project and find something useful. regards, Luke Emrose aka evolutionary-theory [Less]
Created 3 months ago.

0 Users

Description TBA.
Created 12 months ago.

0 Users

This is a maya lighting tool that works with animal logic's mayaman and mental ray. useful but still in production. -Light studio Pro for MayaMan and Mental ray users: -It has tree parts: Shadow ... [More] Lights : for MayaMan and Mental ray (you need MayaMan Loaded). 2-Paint Lights : for Mayaman and Mental ray. 3-Area Lights : for Mayaman and Mental ray. -Description : - Area Lights: Select a nurbs surface that you want to convert it to lights. 2- rebuild your surface and set it's UV range between 0 and 1. 3- Assign a new material to it and connect a file texture to it's color. 4- Select the map of your light. 5 - Reselect your surface and push "Create an area light from selected object" 6 - Tweak settings. [Less]
Created 12 months ago.