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Each body part is a box with a joint connecting to other box and a Neural Network that controls the forces acting on the joint. This project uses the ODE (Open Dynamics Engine) and the OpenGL libraries. You can see some videos of evolved creatures here: ... [More] http://atlas.lsc.ic.unicamp.br/~portavales/evomorph-videos/ Papper explaining the idea (portuguese): http://www.students.ic.unicamp.br/~ra023772/evolucao/evolucao_morf.html [Less]

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http://code.google.com/p/sole-scion/ STATUS: Unfinished. On hold. Only of interest to the geekiest of my enthusiastic programmer friends. The vision of Sole Scion is to be a slow-paced but real-time 2D vector graphic RPG, styled somewhat on Nethack, but with smoothly moving and rotating vector ... [More] shapes. I hope to supplement the limited amount of content I can produce with some emergent behaviours based on the shape of objects and a rigid-body physics system. (eg. imagine the player stacking boulders to block a corridor before the monsters arrive.) Currently complete are: SVG objects loaded conversion of SVG into vertex arrays for OpenGL rendering conversion of SVG into shapes for the Chipmunk rigid-body engine A basic random procedural level generation The player can zoom a small shape around within the level Camera pans around to follow the player, (with added subtle zooming and rolling for comedy vertiginous disorientation.) Player can push and shove a bunch of randomly generated objects in the level, derived from loaded SVG, and they tumble and roll around in appropriate response. I am pleased with the work to date, but progress has been very slow. I plan to postpone completion of this for the time being, and work on a few very small, less ambitious games, before hopefully returning to this vision when I have a little more experience. Screenshots More screenshots are here. To PlayWindows: Download the latest Windows binaries from the downloads page. Run SoleScion.bat Linux, Mac, PyPy: A simple way to download and play does not yet exist. The complicated way is: Install Python v2.5 or v2.6. Install Python packages: pyglet, Pymunk, Shapely. Install the C library GEOS. Download the source distribution. Run bin\run.sh To examine or modify the source codeSee the Subversion repository. You will need to install the above dependencies. Known ProblemsThere isn't a game there yet. It's still very early days. Lower your expectations. See the issues page. ThanksMany thanks to the creators of the following excellent libraries, without which this project could not exist. Pymunk, Excellent Python bindings to the magnificent Chipmunk physics library, which provides 2D rigid body dynamics. pyglet game library, providing fantastic facilities for creating windows, OpenGL graphics, keyboard and mouse input, sound, etc. Shapely, superb Python wrapper of GEOS (Geometry Engine Open Souce), which provides 2D geometry operations. Many thanks to Martin O'Leary of http://supereffective.org, whose Squirtle module inspired the SVG data loading for this project, and in particular his sublime tessellation code, which I have copied wholesale under the terms of the BSD. ContactJonathan Hartley, tartley at tartley dot com, http://tartley.com, @tartley [Less]

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