Projects tagged ‘rpg’ and ‘xna’


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Projects tagged ‘rpg’ and ‘xna’

Filtered by Project Tags rpg xna

Refine results Project Tags game (12) engine (5) csharp (5) c (4) .net (4) framework (3) 2d (3) space (2) 3d (2) roleplayinggame (2) watch (2) tactics (2)

[21 total ]

1 Users
 

A simple 2D game that is made in XNA.
Created 12 months ago.

0 Users

Meir is a Role Playing Game that started as a project to teach myself how to program. It will be developed for the Creators Club Marketplace on the Xbox360
Created 11 months ago.

0 Users

SlabSlab is an open-source, multi-platform game engine and development environment. It provides a graphical environment to create games without having to write any code. Instead it uses a ... [More] declarative rule system, workflows, events, and a GUI toolkit. This lets you distribute a full game in one data file, plus you can import other games and add to them. Slab is designed with multi-platform and extensibility in mind. Our core engine is written in both Java and .Net, and we offer players for Java PC (Windows, Mac, Linux, etc), Android, and XNA (Windows, Zune, and Xbox 360) right out of the box. You can write your own players to add features or support more platforms. Read the wiki to learn more!Project StatusUpdated June 1st, 2009: Slab is currently in the planning and design stage. [Less]
Created 4 months ago.

0 Users

SummaryXNA RPG game that mixes the styles of Final Fantasy with Chrono Trigger. Along with the traditional time battles and combo attacks from Chrono Trigger, the game also implements a Time system ... [More] , where certain traditional spells, like Cure and Revive, are now considered a Time based spell and certain events are time based. This is currently a one man team, so progress will be slow. Current Progress: 10% Code SummaryCompletedDialog parsing for auto generating dialog boxes Game Over screen sketched and drawn Sprite movement overworld with camera and director actions External map format and information can be loaded easily ProgressBattle Engine has basic Engine To-DoMap EngineCreate more scripts and test with the world director Create shops and inns Battle EngineBattle Menus for Skill/Item/Time/Anti Create FX for skills Create action scripts for skills in battle General EngineMenu/Status screen for equipping items, checking stats, etc. Create animation sprites for characters Create intro screen and menu Create shop system Create sound system for playing music and effects Create scripting system for in-game cinematic Handle story-line quests Art To-DoDesign battle UI Make the title logo Make custom sprites for players Make custom tiles Create music and sound effects Make player profile art [Less]
Created about 1 year ago.

0 Users

Real Time Tactical RPG XNA Game Engine
Created 10 months ago.

0 Users

This is my first full fledged attempt at both a C# program and an XNA game. I'm diving right into the deep end and learning both at the same time. The as of yet untitled RPG aims to capture the ... [More] essence of older Final Fantasy games. Development is rather slow going as I have to research all the concepts I'm trying to implement as I've never made a game before. Special thanks to charas-project.net where I have found some of the sprites I've chosen to use in the game. [Less]
Created 12 months ago.

0 Users

Jukumu is an open-source framework to fasten Multiplayer Online Role Playing Games development on the XNA Framework. It is written in C# and uses the Quickstart Engine as core for 3D rendering on the client-side application. Go to forums
Created 12 months ago.

0 Users

Void Horizon is an old-school RPG game in the style of the old SNES Final Fantasy games set in an original world and utilizing a unique game system created just for this game.
Created 10 months ago.

0 Users

This site is a dedicated repository for members of the BostonXNA user's group to share code and collaborate on projects.
Created 10 months ago.

0 Users

Dark'nd is a fast-paced, 3rd person, Sci-Fi Action arcade game for the XBOX 360, that pits up to 4 players against each other or against AI-Controlled enemies. Players can choose from 4 unique races: ... [More] Human, Alotech, Drunj, or Traiwynd. Each race has a different starship and many unique weapons. Starships get disabled by E.M.P. blasts, get sucked into oblivion by wormholes, or crash headlong into planets and asteroids. Fight to the death in Last-Man-Standing Game or wage an all-out war in Free-For-All Mode. Team up with your friends and battle an onslaught of AI-Controlled starships with varying difficulty levels. Use devastating weapons such as: Star Pulverizer Cannon, Illusion Projector, Photon Turrets, or even the mighty Wormhole Generator. [Less]
Created 10 months ago.