Projects tagged ‘screen’


[82 total ]

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Project name : Windows Resident Tools Language : C++ Compiler : MSVC 6.0 Executed features are : 1) Notification area icon, displaying current system resources (cpu usage, memory usage). 2) ... [More] Screen restoration (if some fullscreen application crashes). 3) Refresh rate lock. The tools' pack goes as one executable; notification area icon (currently) is always on, and the other two features are optional. Description file goes only with source code. [Less]
Created 8 months ago.

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captureit - A utility developed in .net for capturing screenshots like snipping tool in Windows Vista.
Created 9 months ago.

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track feature and bugs of tcx
Created 10 months ago.

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Autobot is a Python library which provides basic facilities (e.g., screen capture, keyboard/mouse input emulation, etc.) to help write scripts that automate GUI operations. Status: Developing
Created 12 months ago.

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Accelerometer-based Gestures for Openmoko's Neo FreeRunner and Nintendo's Wii RemoteVideosOpenmoko Neo Freerunner does motion gestures, and screen orientation ... [More] http://www.youtube.com/watch?v=K2S2rQUETwc Accelerometer-based gesture recognition for the Nintento Wii Remote http://www.youtube.com/watch?v=MX50lXuJ28Q Installation Instructions for Neo FreerunnerPlease head over to Accelerometer-based Gestures, on Openmoko Wiki Thanks!This project was accepted by Openmoko Inc. in the Google Summer of Code 2008 Program: http://code.google.com/soc/2008/openmoko/appinfo.html?csaid=55BC4E4D615BA291 Thanks to Daniel Willmann for helping me during GSoC 2008. Paul V. Borza (send any questions to paul borza ro) [Less]
Created about 1 year ago.

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This script toggles your mac's monitor sleep mode between two times, a long and a short time, and displays a Growl message. It spares you going to energy saving presets every time you want your ... [More] screen to shut off faster - I typically do this when I listen to music to fall asleep. Configuration: You can change the times to be toggled below. Default for me is 1 min, 90 mins. Installation: Copy this to your scripts folder and run it. Ideally bind a hotkey to it as well. You should have growl installed, but who doesn't. Tested on: OSX 10.5.6 Thanks go to: Axman6 [Less]
Created 4 months ago.

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ResizeToolkit is a complete full screen and stage resize/object layout solution for Actionscript 3 Flash development. ResizeToolkit offers the following capabilities: Simplified control over ... [More] fullscreen toggling implementations through the FullScreenController class Simplified control over handling of stage resize events through the ResizeController class Straightforward, understandable layout of displayObjects based on stage dimensions using the static methods of the ResizeShortcut class, which includes the ability to scale and or center objects, fill the stage, float objects to the dynamically sized edges of the window, and do all of these with respect to different axes, proportional or not, and with objects that have both 0,0 registration points and central registration points ResizeGrid class takes ResizeShortcut one step further and makes laying out items on a standard 9 point grid as simple as laying them out visually in a multidimensional array See quick start PDF for detailed implementation, Class file documentation can be found in the documentation folder in the package download and online at http://www.jeffdepascale.com/blog/documentation/ [Less]
Created 9 months ago.

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Created 11 months ago.

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mog aims to make your mouse redundant by enabling you to control the pointer and make mouse clicks using only your keyboard. It's currently a working research project, for implementing a variety of ... [More] different methods for navigating the screen efficiently and painlessly. Version 1.1 has been released, implemented in the AutoHotKey scripting language. This uses a screen bifurcation method meaning that in a worst case scenario, 12 key presses are required to navigate to within a 20x20 pixel area on a reasonably high resolution screen. Version 2 is due to be released, and is already available in the trunk. As well as the above screen bifurcation method, this version will include a 3x3 screen overlay, bringing the worst case number of key presses down to 4. I still need to do some more testing for multiple monitors, and add a settings screen for defining key bindings; but apart from that, it's done (if you want to try out 3x3 navigation, type Ctrl-Alt-P). Trivia: The word 'mog' is British slang for a cat, the natural enemy of the mouse. It can also mean "to go from one place to another", and so it is doubly appropriate. [Less]
Created 12 months ago.

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DB-Screen (DBS)DBS is a reference class to set in your main class. With DBS you can easy control the stage of you application and get their parameters. Without worry about references, memory control ... [More] and garbage collection. DBS will do it for you. Reasons why: PERFORMANCE: 1 call in a millisecond (0.001 seconds) SIZE: 0.8 kbs MEMORY: 1 call use 0.05 Mbs (Temporary) EXTREME-PERFORMANCE: 50.000 calls simultaneously with all params in 0.982 seconds EXTREME-MEMORY: 50.000 calls simultaneously with all params use 1.1 Mbs (Temporary) GeneralThe first thing you need to do is import de DBS to you application. The DBS don't need to be instanciated. So just import it. ... import acs.db.controls.DBS ...OK, you don't need import any other package of flash.display.Stages unless you want to use somewhere else. Now, in the constructor of your main class set the initial params to DBS. The params: target: (Object) The main object. This will be the base reference to all other methods. lock: (Boolean) This param determine if the base target can or not change during the application. By default this param is set to true, locking the first target that you set. align: (String) This param set the stageAlign of your application. By default is TopLeft ("TL"). scaleMode: (String) This param set the scaleMode of your application. By default is noScale ("noScale"). quality: (String) This param set the quality of your application. By default is medium("medium"). The medium is very good in performance and in quality, is the most balanced set. frameRate: (Number) This param set the frameRate of your application. By default this param don't change the actual frameRate of the compilation. displayState: (String) This param set the displayState of your application. By default is normal ("normal"). The most simple use of DBS is: ... DBS.init(this); ...And in the a little more complex way: ... DBS.init(this, true,'T','showAll', 'low', 30, 'normal'); ...Public PropertiesNow, any where, in any class of your application, just import the DBS and use the public methods to call or set params. --- Width / Height ---To get the current stageWidth or stageHeight, call ".SW" or ".SH" respectively. ... trace("width of application: "+DBS.SW); trace("height of application: "+DBS.SH); ...--- Check Base Target ---To check the base target use ".target" propertie. ... trace("The actual base target is: "+DBS.target); ...Public Methods--- Change Full Screen Mode ---Is very simply to change the displayState. Just call ".FScreen()". If you don't pass any param the displayState will change the actual state, if is normal will change to full screen for example. If you want manualy set a state, just pass true for full screen and false to normal mode. ... DBS.FScreen(); ...--- Scale Mode, Align, Quality and Frame Rate ---SMode SAlign SQuality FRate All of this is very simply to use. They can set a new value to that param and return new value or can only return the actual value too. For a simply check in the current value, all you need to do is don't pass any param to these function. ... trace("Current Scale Mode is: " + DBS.SMode()); trace("Current Align is: " + DBS.SAlign()); trace("Current Quality is: " + DBS.SQuality()); trace("Current Frame Rate is: " + DBS.FRate()); ...And to set a new value to then, just pass a new value. ... trace("The new Scale Mode is: " + DBS.SMode("exactFit")); trace("The new Align is: " + DBS.SAlign("TR")); trace("The new Quality is: " + DBS.SQuality("high")); trace("The new Frame Rate is: " + DBS.FRate(30)); ...ConsiderationsThis class not is completed yet. In the final version, it will do a loot of more complex tasks with your stage. Will work with references in you display list, manage layers, manage functions and more. Informations Author: Diney Bomfim Version: 0.1 beta Contact: dineybomfim@gmail.com Copyright: DB-Interactive DB's ClassesAll DB's Classes are focused in PSM. The PSM principle is maximum PERFORMANCE, lower SIZE and minimum MEMORY. DB's classes are optimized with Binary Code (ByteArray). Are oriented to MVC. Work great with Garbage Collection. And the Golden Rule is: Keep it simpleDB's Classes are produced by DB-Interactive. For more information visit db-in.com [Less]
Created about 1 month ago.