Projects tagged ‘scummvm’


[5 total ]

1 Users

Created 3 months ago.

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ScummGEN's goal is to develop a set of editors which will eventually allow the creation of SCUMM based games.
Created about 1 year ago.

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This is an engine for ScummVM to for Star Trek 25th Anniversary and Star Trek Judgment Rites. I began worked on this code back in November of 2008, but never made anymore progress that what is here. ... [More] I'm putting it on a project so that it won't bitrot and in the hopes that someone may want to work on it. [Less]
Created 3 months ago.

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The Dynamix Game Development System (DGDS) is an engine originally created by Dynamix for the games Rise of the Dragon, The Adventures of Willy Beamish and Heart of China. This engine is a ... [More] continuation of the progress originally made by jvprat, who has done some excellent work on getting a resource management sub-system started. Below is an interview with Kevin Ryan, one of the developers and owners of Dynamix that provides a bit of insight into the product development and history: In 1990 and 1991 Dynamix created a series of 3 adventure games that were published by Sierra. I was involved in the development of all 3 products and I was also responsible for designing and helping to craft and program the Dynamix Game Development System (DGDS) that was used in all 3 games. This article wil [Less]
Created about 1 month ago.

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GAAS EngineAn Actionscript port of the amazing SCUMMVM interpreter. My first aim is to make the Beneath a Steel Sky data files readable via Actionscript. Currently I'm able to correctly read the ... [More] version of all data files. Once that is achieved, work will begin on making the intro viewable. DownloadsThe Beneath a Steel Sky data files can be freely downloaded from Revolution Software. HelpThis isn't an easy task, so if you think you can help out just send me an email. I'd be happy to hear from anyone. [Less]
Created about 1 year ago.