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orx

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Orx is a portable, easy to use, data-driven, advanced 2D-oriented game engine that runs on Windows, Linux, Mac OS X, iOS and Android.

5.0
 
  0 reviews  |  2 users  |  2,183,626 lines of code  |  13 current contributors  |  Analyzed 9 days ago
 
 

Substance is a set of shaders for mental ray, intended for rendering of complex intersections of different substances.

0
 
  0 reviews  |  1 user  |  1,547 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

A standard library of pixel bender kernels for Flash Player 10. This project is meant to be a standard library of pixel bender kernels. Filters, blendmodes, fills and jobs are available. Many of those kernels are tightly linked to color manipulation. They benefit of a good knowledge of color ... [More] theory and color spaces, which guarantee compatible behaviors with common image manipulation softwares. For example, all written blendmodes behaves like the ones of Photoshop, especially those involving color spaces conversions. Feel free to join the project to add your own contribution. [Less]

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  0 reviews  |  1 user  |  11,488 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

klip is a cross-platform 2D game engine which aims to provide graphics, input, sound, network and physics components which work together seamlessly.

0
 
  0 reviews  |  1 user  |  8,610 lines of code  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

OpenVIDIA projects implement computer vision algorithms running on on graphics hardware such as single or multiple graphics processing units(GPUs) using OpenGL, Cg and CUDA-C. Some samples will soon support OpenCL and Direct Compute API's also.

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  0 reviews  |  1 user  |  67,816 lines of code  |  1 current contributor  |  Analyzed 1 day ago
 
 

An experimental hybrid game engine based on science and using Irrlicht.

0
 
  0 reviews  |  0 users  |  5,840 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

A collection of shaders from members of the GLSLang mailing list, mainly comprising users of applications such as PureData/GEM, Max/Jitter and Fluxus See http://wiki.dataflow.ws/GlSlang

0
 
  0 reviews  |  0 users  |  847 lines of code  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

Volatile-EngineVolatile-Engine is an easy to use, powerful, 3D rendering library that makes full use of shaders, multiple cores as well as the lastest OpenGL extensions. Its architecture is based on many years of experience studying and creating 3D engines. Volatile-Engine is rendering platform ... [More] agnostic, however, it uses LWJGL as its OpenGL-binding, XPP as its XML processor and vecmath as its mathmatics library. Features include:Multithreaded engine design with minimal sync points. Extensible and powerful XML system allows intrinsic XML error detection without a performance penalty. Ability to obtain Graphics object from Surface(s) to render to (Textures, RenderBuffers and Windows) giving a seamless ability to render to texture. Multiple passes per SceneObject and/or per Scene. Optimised Transform heirarchy that transforms objects selectively. [Less]

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  0 reviews  |  0 users  |  6,751 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

Glowfalls is a simple and elegant opengl graphics engine, with support to collada, and bleeding edge graphics technology.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 2 years ago
 
 

The Acid Framework For windows mobile development with OpenGL ES, visit Acid Mobile Framework Overview:Acid is a multimedia framework written in C# for the .NET platform. It contains several API's that enable developers to create high performance interactive visual media for the .NET ... [More] platform. Includes:Acid.GraphicsAcid.Graphics is an object orientated wrapper of OpenGL. This API contains classes with clean interfaces to easily expose the functionality of OpenGL. Acid.MathExtensive 2D/3D Math library. Acid.NetworkTCP and UDP classes. Includes a robust packet class that supports the serialization of all native Acid types to be passed over a network. [Less]

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  0 reviews  |  0 users  |  117,584 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
 
 

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