Projects tagged ‘shading’ and ‘virtualreality’


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Projects tagged ‘shading’ and ‘virtualreality’

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A Library project for FreeBASICThe main problem that I was looking at was as to why FreeBASIC, being the excellent programming language that it is, didn't have very many libraries or headers for some ... [More] of the nice 3D-gaming engines and virtual-reality systems out there. There are already some very powerful primitives for some of the low-level graphics handling, but none, as far as I saw of any, for the rendering libraries, texturing, and VR landscaping. This presented something of a problem as I chose to use FreeBASIC as my preferred coding base, and would like to see FreeBASIC as a coding base for use in today's stunning 3D VR games! Therefore, I have decided to start working on some of my own bindings and adaptations. I would like to see me being able to easily incorporate engines like NEBULA, OGRE, PhysX, and the like without a lot of the headaches! I eventually hope to bring out a mature project to help implement "Object-Oriented Programming" capabilities to FreeBASIC as it is one of few "BASICs" out there that have OOP programming paradigm. The FreeBASIC folks are doing a wonderful job with the constant updates and improvements to FreeBASIC and the development tools. I just would like to see something of a version that could be easily and seamlessly adapted to the programming of high-performance graphics and game authoring. This may translate into a separate project as I do not wish to cause the drastic alteration of the original FreeBASIC projects. So I wish to first just start the process of producing a good, solid collection of library headers of some common 3D packages and put together a consistent package of my own together. This project has officially started the research phase on: 08-28-2008. I would also like to add that I am comparing engines and supporting libraries to find what will work best for me for the time being. But I will try to put together several different recommend lists so as to add a little variety for others. I also plan on putting together a features comparison chart so that others can see what will work for them and their projects. For this, stay tuned. ... [Less]
Created 12 months ago.