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Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for ... [More]
MUGEN FORMATION無限 フォーメーション Project summaryShmup (shoot 'em up) video game developed in C++ using the SDL library. Concept splash NewsComplete refactoring... new version will be in the SVN repository soon. LinksComponent-based entity system discussion on GameDev.net
A cross-platform 2D shoot-'em-up game based on calculus concepts pitted against geometry concepts in an all out war in space. This is an amateur project for tutoring in the process of creating a reusable and extensible library as well as the process of game design. Currently has a team of two ... [More]
Videoventure is an exercise in using modern techniques to achieve old-school gaming satisfaction. The application framework is built around component database system that encourages a flexible, data-driven approach to game entities. It uses quite a few support libraries: TinyXML to read and write ... [More]
Simple graphics old skool shmup aimed for super fluent gameplay. Currently in pre-alpha stage. Well, you can shoot 2 enemies and dodge their bullets, not much more.
ASCII art based vertically scrolling shoot-'em-up game. Written in Python using curses for those lovely text based graphics.