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Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for ... [More] the socket which will take you to the next node in the cluster. [Less]

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  1 review  |  3 users  |  13,606 lines of code  |  0 current contributors  |  Analyzed about 21 hours ago
 
 

This library is aimed mainly at people wishing to create action games in javascript/DHTML but not wishing to become involved in the browser object models and their various differences. Having said that,the library can equally be used to add dynamic effects and animations to any web page! Based on ... [More] GameLib originated by Scott Porter, this project seeks to revive this excellent library and make developing DHTML games easier! [Less]

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  0 reviews  |  0 users  |  17,552 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

MUGEN FORMATION無限 フォーメーション Project summaryShmup (shoot 'em up) video game developed in C++ using the SDL library. Concept splash NewsComplete refactoring... new version will be in the SVN repository soon. LinksComponent-based entity system discussion on GameDev.net

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  0 reviews  |  0 users  |  3,308 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Dev. for shmup/strat.

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  0 reviews  |  0 users  |  2,702 lines of code  |  0 current contributors  |  Analyzed 4 days ago
  game shmup
 
 

A cross-platform 2D shoot-'em-up game based on calculus concepts pitted against geometry concepts in an all out war in space. This is an amateur project for tutoring in the process of creating a reusable and extensible library as well as the process of game design. Currently has a team of two ... [More] programmers and two artists, and has openings for more artists and musicians who are willing to contribute their work under a CC-friendly license. Commentary and suggestions on the project are always welcome, particularly in critique of the code structure. -Team Hexhacker. [Less]

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  0 reviews  |  0 users  |  837 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

YASHMUP is a shoot 'em up.

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  0 reviews  |  0 users  |  24,875 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

Videoventure is an exercise in using modern techniques to achieve old-school gaming satisfaction. The application framework is built around component database system that encourages a flexible, data-driven approach to game entities. It uses quite a few support libraries: TinyXML to read and write ... [More] files FastDelegate for delegates and callbacks Boost for efficient type-safe memory pools GLFW for setup, window creation, and input handling BASS for sound and music OpenGL for rendering Box2D for physics and collision OGLConsole as inspiration for the in-game console. A surprisingly modest number of components yield a disproportionate amount of time-wasting, pixel-smashing, arcade-style fun. Of course, the more components the merrier... Videoventure is set in a world of video games long past. Your character is not a guy piloting a spaceship. Your character is not a spaceship. Your character is a video-game sprite of a spaceship. [Less]

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  0 reviews  |  0 users  |  196,285 lines of code  |  1 current contributor  |  Analyzed 1 day ago
 
 

Simple graphics old skool shmup aimed for super fluent gameplay. Currently in pre-alpha stage. Well, you can shoot 2 enemies and dodge their bullets, not much more.

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  0 reviews  |  0 users  |  1,319 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Woot, beat game and shoot em up and the same time!

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  0 reviews  |  0 users  |  48 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

ASCII art based vertically scrolling shoot-'em-up game. Written in Python using curses for those lovely text based graphics.

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  0 reviews  |  0 users  |  545 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

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