Projects tagged ‘snes’


[27 total ]

68 Users
   

ZSNES is a SNES/Super Famicom emulator for x86 computers. It runs on Windows, MS-DOS and Linux/FreeBSD and supports mode 7, sound, Super FX, and a lot more.
Created over 3 years ago.

1 Users
 

Project Frozen Flame is an attempt to recreate the game Radical Dreamers for modern computers.
Created over 2 years ago.

1 Users
   

A full screen - joystick controlled - linux entertainment system (soft of MythTV general idea) using: python, pygame, pysdl, zsnes and mupen64 (modified). Based on the popular JoyWM and modified for a personal project.
Created about 1 year ago.

0 Users

Based off the snes9x engine.
Created about 1 year ago.

0 Users

SNES-SDK is a C toolchain and libraries targeting 65816 systems, specifically the Super NES (aka Super Nintendo, Super Famicom). It consists of a version of TCC equipped with a 65816 code generator ... [More] and modified versions of WLA-DX (assembler and linker) and SNES9x (emulator for running the test suite). It is extremely hacky and very unpolished, but it passes a substantial part of the GCC test suite and even has floating-point support. It also comes with a version of the demo game for the SNES pseudo-C compiler SNESC which has been translated to proper C. [Less]
Created 9 months ago.

0 Users

Epic Edit is a Track Editor for Super Mario Kart (SNES) made in C# that lets you modify, import and export tracks. It requires a Super Mario Kart ROM, which is not included.
Created 4 months ago.

0 Users

The SuperNES is a project to host stuffs about SNES.
Created 3 months ago.

0 Users

SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.
Created over 2 years ago.

0 Users

This contains files to bring Tecmo Super Bowl (NES) and Tecmo Super Bowl III (SNES) up to date. The project will start with 2008's postseason rosters, and then move back in years from there.
Created 11 months ago.

0 Users

16-bit style graphics, a top-down perspective and tile-based maps - a retro style RPG much like the old SNES classics. Also features some pseudo-3D elements, eg. the ability to move underneath ... [More] bridges, etc. Still in the early stages of development - it's more a toy than a game right now. Written in Python/Pygame for rapid development. [Less]
Created 9 months ago.